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Angle Sensor, Speed Sensor and spline drawing
Archive: 8 posts
Angle sensors should trigger when it is in a certain range of angle, i.e to see if an object is upside down we set the angle range to 180 degrees. A speed sensor should trigger when it is traveling in a set range of speed. Spline drawing can be a seperate option when you select a material: you draw your shape using controls similar to the pen tool controls in Photoshop or something like what you can do with arches in SketchUp. That is all. UPDATE I went ahead and tried to implement a speed sensor myself, and the result is very nice. Check it out here (https://lbpcentral.lbp-hub.com/index.php?t=48824-LOGIC-TOOLS-Speed-Sensor-Signal-Change-Sensor). | 2011-02-02 18:52:00 Author: saarraz1 Posts: 86 |
I completely acree with being able to draw or create shapes with a spline editor. Add to that the ability to scale in one dmension only, such as width or height. | 2011-02-02 18:58:00 Author: wizaerd Posts: 159 |
The Angle sensor sounds brilliant. One Object X has turned Y degrees, activate this..I like the speed sensor to. I need that. Also the One Dimension Scaler up there is a great idea. | 2011-02-04 20:55:00 Author: Unknown User |
I went ahead and made the speed sensor! Check it out HERE (https://lbpcentral.lbp-hub.com/index.php?t=48824-LOGIC-TOOLS-Speed-Sensor-Signal-Change-Sensor). | 2011-02-12 09:51:00 Author: saarraz1 Posts: 86 |
I made one too in the beta It would be good if they add some "output values" tweaks for some other componenet and angle option would allow to reduce thermo in some solutions | 2011-02-12 11:53:00 Author: Shadowriver Posts: 3991 |
LBP doesn't use vectors to calculate its shapes; they're points and straight lines. If you used any kind of vector drawing tool the game would have to simplify it down to a resolution that's pragmatic for the level's memory limitations. Which pretty much leaves you with a corner editing tool that drags more than one corner at a time. | 2011-02-13 12:44:00 Author: munrock2 Posts: 96 |
LBP doesn't use vectors to calculate its shapes; they're points and straight lines. If you used any kind of vector drawing tool the game would have to simplify it down to a resolution that's pragmatic for the level's memory limitations. Which pretty much leaves you with a corner editing tool that drags more than one corner at a time. But thats part of vector drawing :> even so such pen tool could work as smooth straight lines and points drawer | 2011-02-13 16:13:00 Author: Shadowriver Posts: 3991 |
Yes it's part of vector drawing but splines aren't straight lines, they're points and curves defined by formulae. A vector graphics engine can render them smoothly but LBP would have to use a lot of corners, which creates a lot of heat. Isn't the simple shapes requirement one of the initial reasons for the craftworld aesthetic? If we could have splines, we could have perfect spheres and bump free slides, too. It would be nice. | 2011-02-13 16:29:00 Author: munrock2 Posts: 96 |
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