#1
gaining points for shooting another player (NOT a sackbot) with the creatinator?
Archive: 10 posts
| yeah ... basically what the title says. i wanna make a versus game where you gain points for each time you shoot another player (an actual player, not a sackbot)... i've tried just about every logic/switch thing in create mode and can't figure it out. ![]() | 2011-02-02 18:12:00 Author: skinniexo Posts: 3 |
| Ummm.... don't you already lose points if you die and earn points for killing a player automatically? | 2011-02-02 18:19:00 Author: FEAR Posts: 337 |
i wanted to make it so they didn't have to DIE to earn points... like just be hit by the ammo (i was going to use something like stars as ammo )but if there's no way to do that, i guess i'm going to have to stick with the killing ![]() | 2011-02-02 18:24:00 Author: skinniexo Posts: 3 |
| You could have a hologram hit and take impact sensors and followers in a combonation with the score giver | 2011-02-02 18:29:00 Author: TheSwede Posts: 59 |
| You could have a hologram hit and take impact sensors and followers in a combonation with the score giver My first hunch as well until I realized that holo has no impact as it passes through everything. Replacing it with a physical material, however, will cause impacts with walls to give you points. | 2011-02-02 18:37:00 Author: Antikris Posts: 1340 |
| My first hunch as well until I realized that holo has no impact as it passes through everything. Replacing it with a physical material, however, will cause impacts with walls to give you points. Would a material tweaker help with that hologram? | 2011-02-02 18:45:00 Author: Fumo161 Posts: 210 |
| I think the holo does impact...I could be wrong, but I think it was triggering impact sensors on some of my devices, but something set to follow players possibly with a censor on it? | 2011-02-02 19:04:00 Author: celsus Posts: 822 |
| Hologram activates collision switch if its tweaked to allow touching. | 2011-02-02 19:12:00 Author: waD_Delma Posts: 282 |
| Lol, that is it, I had to turn that off to keep one from blowing up, and I was never sure why it was. | 2011-02-02 19:30:00 Author: celsus Posts: 822 |
| Holo also triggers impacts when tagged. I'd look to use sackbots, as you can tag them and put a score giver on the projectiles triggered whenever they hit a tagged SB, meaning they won't award points for just hitting scenery. OR you could tag all the scenery and projectiles with a label Not_Player, and award points if there's impact that isn't with any of these by ANDing the impact scenery with an inverted impact sensor tagged for Not_Player. (Impact Sensor) AND (INOT (mpact Sensor(Not_Player)). But then you'd be able to shoot yourself to score! I really think something like this needs sackbots! | 2011-02-02 21:56:00 Author: Shifty Geezer Posts: 131 |
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