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gaining points for shooting another player (NOT a sackbot) with the creatinator?
Archive: 10 posts
yeah ... basically what the title says. i wanna make a versus game where you gain points for each time you shoot another player (an actual player, not a sackbot)... i've tried just about every logic/switch thing in create mode and can't figure it out. | 2011-02-02 18:12:00 Author: skinniexo Posts: 3 |
Ummm.... don't you already lose points if you die and earn points for killing a player automatically? | 2011-02-02 18:19:00 Author: FEAR Posts: 337 |
i wanted to make it so they didn't have to DIE to earn points... like just be hit by the ammo (i was going to use something like stars as ammo ) but if there's no way to do that, i guess i'm going to have to stick with the killing | 2011-02-02 18:24:00 Author: skinniexo Posts: 3 |
You could have a hologram hit and take impact sensors and followers in a combonation with the score giver | 2011-02-02 18:29:00 Author: TheSwede Posts: 59 |
You could have a hologram hit and take impact sensors and followers in a combonation with the score giver My first hunch as well until I realized that holo has no impact as it passes through everything. Replacing it with a physical material, however, will cause impacts with walls to give you points. | 2011-02-02 18:37:00 Author: Antikris Posts: 1340 |
My first hunch as well until I realized that holo has no impact as it passes through everything. Replacing it with a physical material, however, will cause impacts with walls to give you points. Would a material tweaker help with that hologram? | 2011-02-02 18:45:00 Author: Fumo161 Posts: 210 |
I think the holo does impact...I could be wrong, but I think it was triggering impact sensors on some of my devices, but something set to follow players possibly with a censor on it? | 2011-02-02 19:04:00 Author: celsus Posts: 822 |
Hologram activates collision switch if its tweaked to allow touching. | 2011-02-02 19:12:00 Author: waD_Delma Posts: 282 |
Lol, that is it, I had to turn that off to keep one from blowing up, and I was never sure why it was. | 2011-02-02 19:30:00 Author: celsus Posts: 822 |
Holo also triggers impacts when tagged. I'd look to use sackbots, as you can tag them and put a score giver on the projectiles triggered whenever they hit a tagged SB, meaning they won't award points for just hitting scenery. OR you could tag all the scenery and projectiles with a label Not_Player, and award points if there's impact that isn't with any of these by ANDing the impact scenery with an inverted impact sensor tagged for Not_Player. (Impact Sensor) AND (INOT (mpact Sensor(Not_Player)). But then you'd be able to shoot yourself to score! I really think something like this needs sackbots! | 2011-02-02 21:56:00 Author: Shifty Geezer Posts: 131 |
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