#1
Help with Emitter Logic
Archive: 3 posts
Can anyone help me out with this emitter logic for my sackbot that is controlled by my controlinator. Here are the specifications - I want the emitter to emit for a maximum of 6 seconds - Once it has emitted, I want it to not be able to emit for 15 seconds - I want it stop emitting when the sackbot is moving left/right; when a tag sensor can sense a tag (but only when the tag sensor is in the vicinity of the tag); when a comibation of either circle and left or circle and right are being pressed; and finally when the sackbot is about to impact against something (not including standing on the floor) - I also want it the emitter to not emit at all if any of the above are already occuring I know it's a bit specific but does anyone have any ideas? | 2011-02-02 16:30:00 Author: idontknow92 ![]() Posts: 29 |
OK - I assumed R1 for the fire button and a rapid-fire mechanism (based on you wanting it to shoot for up to 6 sec). I only wired up 2 of your exception conditions (Tag sensor and Left/Right movement), but the OR gate at the top can have as many exceptions wired to it as you like - each one will reset the mechanism. http://i168.photobucket.com/albums/u180/v0rtex2002/LBP/APhoto_13-2.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP/APhoto_12-2.jpg I hope this makes sense and that it's helpful. If you want this one rather than rebuilding it, just friend me on PSN and I'm glad to share it. ![]() | 2011-02-02 18:51:00 Author: v0rtex ![]() Posts: 1878 |
OK - I assumed R1 for the fire button and a rapid-fire mechanism (based on you wanting it to shoot for up to 6 sec). I only wired up 2 of your exception conditions (Tag sensor and Left/Right movement), but the OR gate at the top can have as many exceptions wired to it as you like - each one will reset the mechanism. http://i168.photobucket.com/albums/u180/v0rtex2002/LBP/APhoto_13-2.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP/APhoto_12-2.jpg I hope this makes sense and that it's helpful. If you want this one rather than rebuilding it, just friend me on PSN and I'm glad to share it. ![]() Wow thanks so much! If you could share it I'd be really grateful - I'll add you on PSN next time I get on | 2011-02-03 00:37:00 Author: idontknow92 ![]() Posts: 29 |
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