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#1

Megaman [WIP]

Archive: 4 posts


I'm currently creating all the sprites for my Megaman Level. I have the run sprites completed, currently working on the jump and attack ones here's a sample of the stance

http://i9.lbp.me/img/ft/08908e31878c06694a1af217fd923e2f2baeda46.jpg
http://i3.lbp.me/img/ft/f7376e963fee1d226fe02d3db64c1792067ee099.jpg

Tell me what you guys think?
2011-02-02 12:25:00

Author:
xForrest
Posts: 72


Looking good, man.

If you need help with the logic, let me know. I have already made complete weapon logic for up to 8 weapons with two modes (basic & charge), an ammo system, health/damage system and an extra life system. No point to waste time spending hours on end to recreate those, I can just send you the chips required and guide you on how they work. I'm doing my own Mega Man inspired project, Sackbot X, but that's more of a mega man like LBP2 game than a complete MM recreation.

BTW if you're a true Megaman expert, I would love to have your input on the Sackbot X project once I get it further down the road. Can't have enough of us giving feedback on how to improve our work in LBP2
2011-02-02 15:43:00

Author:
Linque
Posts: 607


LOGIC! its what ive been searching for! I can't even think of where to start when it comes to creating the logic needed. Plus I'd love to help you out with anything 2011-02-02 16:20:00

Author:
xForrest
Posts: 72


I sent you a group invitation. Once you've accepted it you can head over to the group page (http://www.lbpcentral.com/forums/group.php?groupid=767). My PS3 is currently at a repair shop (my bluray laser died), but I hope to get it back next week at the latest.2011-02-02 16:37:00

Author:
Linque
Posts: 607


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