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Music Sequencer Help!
Archive: 4 posts
So I've made a lot of music but when I try to put an input into the music sequencer to play (e.g. a button that turns it on or a music sequencer on a music sequencer for intros and loops) it skips the first two measures. Now I don't know why it skips the first two measures but it's really really bad for my music and it sounds horrible and depends on me now taking the looped part and copying several times. Has anyone been able to input into a music sequencer without skipping the first beats? How? | 2011-02-02 02:04:00 Author: SoftOath Posts: 2 |
With the bit of playing around I've done, it didn't seem to skip if there's no music and it's triggered by a player's proximity (for example, at the start of a level), but otherwise... yeah, it's annoying. | 2011-02-02 03:43:00 Author: Balorn Posts: 92 |
Argh any potential of it getting fixed? | 2011-02-02 05:11:00 Author: SoftOath Posts: 2 |
Mm said in the beta, it was because it has to load the music sequencer when it is trigger, therefore causing it to skip the first bit whilst it attempts to load...annoying YES! | 2011-02-02 06:39:00 Author: Unknown User |
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