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#1
Making lights brighter as player moves closer
Archive: 3 posts
I'm trying to make lights shine brighter as the player, or a magnetic sensor, moves closer towards the light but somehow i cant figure it out, while i know it could be done in lbp1 | 2011-02-02 01:32:00 Author: Tom_vdl Posts: 7 |
If I'm understanding the question correctly, all you need to do is make the swith trigger the light as a dimmer instead of the (on/off) function. | 2011-02-02 01:44:00 Author: Unknown User |
If I'm understanding the question correctly, all you need to do is make the swith trigger the light as a dimmer instead of the (on/off) function. Yes. One difference between LBP1 and LBP2 is that now often you no longer set the output of something (i.e. a tag sensor) to either on/off or analog (i.e. tag proximity), but the input of a receiving object to interpret the incoming signal. | 2011-02-02 10:04:00 Author: Antikris Posts: 1340 |
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