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Spawning at checkpoint without dying
Archive: 4 posts
I recently changed the control system in my level and the layout is now all wrong. I would still be able to maintain the current layout if I could get a player to spawn at a checkpoint without dying. For instance, if a player pressed a button, he would spawn at the checkpoint. Is that possible? Or is there any way to move a player from one place to another without just walking? Thanks | 2011-02-02 01:27:00 Author: idontknow92 Posts: 29 |
You could make a controlinator teleporter, I think. The question is a little vague, give a bit more of a scenario and I think I can help. | 2011-02-02 02:13:00 Author: Unknown User |
I think he didn't plan how his level would grow, and now he is stucked. Here is a guide about teleporters. Look at my post at the bottom of the page too. (https://lbpcentral.lbp-hub.com/index.php?t=45072-Simple-Deathless-Teleporters) | 2011-02-02 02:25:00 Author: Unknown User |
You could always set up to Controlled Sackbot with the Costume setting of Copy Player. | 2011-02-02 03:57:00 Author: Twilightoutcast Posts: 80 |
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