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#1

Dr. Applecarver's Island

Archive: 14 posts


I was experimenting making characters, and I made this neat looking scientist (he originally was supposed to be a disco dancer ). I decided to call him Dr. Applecarver. First name that came to my mind for some reason. After I got the character made, I started designing a lab around him. Then the ideas started to flow

Anyways, I started thinking up a a storyline for a series of levels. The story will take place on your classic "Mad Scientist" Island. Throughout your adventures, you'll encounter the islands various inhabitants and Applecarver's creations (some good, some bad, and all designed by me).

I've got a pretty good idea one the first three levels.

1. You end up on Applecarver Island (reason pending). You meet one of the inhabitants, and they suggest that you go meed the "good doctor." The first stage will be navigating through the jungle/forest until you reach the laboratory.

2. The second stage would be the laboratory itself. Obviously your going to have to deal with the various traps that are set up to keep out intruders, as well as the various creations of Dr. Applecarver. At the end you will meet the Doctor and he will tell you that he has a problem, and ask you for help (clich?, I know). More than likely you'll have to resue someone.

3. The third level will take place at another location outside from the lab. There you will have to help the Doctor with his problem. There will definitely be a boss in this level.

There are alot of ideas that are still up in the air, and I'm pretty much thinking of them as I'm typing this. There may be small mini game levels to act as a transition between the main levels.

The series may continue after this, but I think that three full levels is a large enough undertaking to begin with.

I will share more details as soon as I think of them.
2008-11-14 07:47:00

Author:
DarkDedede
Posts: 672


to finish off your series you should have Dr. Applecarver turn out to be bad and have to face him as the end boss!!!
like where this is going as well
2008-11-14 19:04:00

Author:
kit07
Posts: 84


Yea i agree with "Kit07" that sounds like a pretty good idea.2008-11-17 20:04:00

Author:
Zorez
Posts: 83


Hmmm. I'm not sure if I want him to be the bad guy, but I could shape the story so you'd have to fight him as a boss. His character is going to be a big nutty, and I'm all for plot twists.

Thanks for the suggestions, by the way

I'm still thinking about ideas for the story and the levels. Playing around with the features and becoming more familiar with them.

Right now I'm working on a stage that technically is going to take place between the second and third level. It's called "Fiery Descent." Basically you're going to have to navigate through a tunnel with is entirely on fire. I haven't put too much time into it, but I at least I got it implemented so that the "vehicle" regenerates itself if you die and have to start back from the last check point. Slowly but surely it's starting to take shape.

Edit: What I have done of "Fiery Decent" is up and published. It's only about 30-50% done so far. Let me all know what you think.

Edit2: "The Shoreline" is also published.
2008-11-18 02:59:00

Author:
DarkDedede
Posts: 672


Aren't every level for this story too short?2009-02-26 09:29:00

Author:
uzman
Posts: 209


I don't understand what you mean by too short. I've only got two levels open with this storyline, and one of them is an incomplete demo.

The Shoreline is supposed to be an intro to the first main level, which I am currently working on. I only planned on having a short mini game in that level anyways.

The Fiery Descent is just a demo level that I threw together to see if people liked the general idea. I still have to add story elements story elements to that one, but I have to work on the previous levels in the story before I can work on that one. When I get around to working on it, I plan on expanding the level further so it's not as short, and makes a bit more sense.

I hope that answers your question.
2009-02-26 17:57:00

Author:
DarkDedede
Posts: 672


THis level series are engaging but lack on gameplay and the levels are to short and feel disconnected from one another .
I the first redesigned level with water the lights in it look awful(how about creature hanging them that would be cool ) is very short and feel extremely disconnected from the second ,the aesthetics are good but felt kind bland and unfinished( i know you haven't finished it so im giving you the benefit of the doubt )
The second level felt extremely unfinished, plagued with balancing issues such as lack of instructions ,visuals cues,checkpoint and connectivity with the previous one .
Three stars to the first and two to the second(im didnt put it in the game since they are both unfinished works ,i simply left to a friends pod in both cases) .
Cya and take care
2010-02-13 02:25:00

Author:
maxjeager
Posts: 39


dr applecarver could have clone who you fight. a clone whose colours are inverted

good: white lab coat
bad black lab coat

etc
2010-02-13 04:29:00

Author:
tomodon246
Posts: 624


The clone idea sounds like it could be ineresting. I might work that into the story. Thanks 2010-02-13 09:34:00

Author:
DarkDedede
Posts: 672


if you need an idea, I'm your tomodon!2010-02-14 04:47:00

Author:
tomodon246
Posts: 624


I dunno if you can't put this all in one level. If each section is short then the series might benefit from condensing. It will make for a more complete experience. But the premise is excellent. I've subscribed to this thread if you have any more info, and if you need any help I'm always looking for something new 2010-02-15 17:30:00

Author:
Holguin86
Posts: 875


Thanks. The first level is technically the intro level to the series, so it's really meant to be short.

Even though I've barely even worked on the second level, it is going to be much longer than the first. There's just not much there right now. It's really still in the brainstorming phase right now. The reason I left it open is so that people don't have to finish the first one a second time to get to it. Of course, now that I made the requirements for the first level a lot easier, I may reconsider locking it. Leaving an unfinished level open does make it look very unprofessional.

I'm also toying with the idea of placing various community objects, that I've taken a shine to, as visual elements in my levels, as a type of cameo or easter egg.

If this all goes as planned, the series is probably going to be 14 levels, including 3 boss battles. Quite the tall order, but I think a bit of ambition will do me some good.

The problem is that I do enough design stuff at school, and it's difficult to get motivated to work on level design at home.
2010-02-17 06:28:00

Author:
DarkDedede
Posts: 672


How About:
Throught the Level(s) Strange things Happen...
Short Power Cuts
Occasional Roars!!
ect...

Then, at the End, you find a Strange Mutant Creature! It explains it is trying to find Dr. Applecarver to Kill him!
Lon ago, he was a Curator, But the Dr. trapped him under the Island, & Experimented on him! It then goes to kill [Sackboy]
[Sackboy] Must Defeat this Monster...
2010-02-17 12:16:00

Author:
Nurolight
Posts: 918


Yeah I am planning on making him a Curator. The island is going to be filled with his crazy type creations. Of course designing and making all of the creations is going to be a task in itself.2010-02-19 19:37:00

Author:
DarkDedede
Posts: 672


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