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Sack in Time: Parts 1 & 2

Archive: 5 posts


(no video yet, sorry)

These are the first two of three parts (part 3 coming soon) of Sack in Time- an adventure where the Timekeeper of LittleBigPlanet has had the Sacred Pocket Watch stolen from him. This mystical item is his main source of power, and without it, the sense of time in LBP has gone whack!

Sack in Time: The Clock Tower
This is the first part. It's got a few cool clock-related obstacles and puzzles. One of them requires you to set the time to match another clock. There's also a lot of cogs spinning and some enemies.

Sack in Time: The Great Blue
Here you'll have to traverse the sea to get to the enemy's lair... you'll need to get a... questionable-looking ship from a pirate first, though. Keep your head up, you'll face a miniboss.

Look up my PSN (tylerburrito) for best search results.
2008-11-14 05:57:00

Author:
Tyler
Posts: 663


Blah, this got completely ignored 2008-11-14 21:44:00

Author:
Tyler
Posts: 663


Lol, I'll check it out when I get on, like always your levels are pretty good.2008-11-14 23:02:00

Author:
Whalio Cappuccino
Posts: 5250


sounds cool2008-11-14 23:08:00

Author:
Mod5.0
Posts: 1576


Got confused on Part 1 with the big clock. Kept trying to jump off the minute hand into the gap on the right. Didn't realise you could walk behind it from the platform on the right. Maybe a few arrow stickers would avoid confusion there? Also, the flipper thing went a bit mad there. Maybe make it 3 levels deep so you can't fall behind it?

Liked the plant monsters - they are hard to kill. Also liked the matching clock idea to open the door. The hands seemed a bit flimsy though and I couldn't move the hour hand without also moving the minute hand - change the material maybe?

That's it for level 1.

Really liked the lightning idea in level 2 and really hated the colour of the boat. Bright pink isn't my favourite colour!

Wasn't obvious how to kill the monster after the sea. Managed to get on top but didn't realise you had to grab the green hatch to get in his head for a while. Maybe leave the grab switch visible? Nice monster though! Couldn't reboard the ship without Try Again though. Maybe leave some steps after he gets destroyed? I like your use of a flexible piston to travel above hazards by the way - not seen that before. That's it for level 2.

Anyway, I really enjoyed them both. Looking forward to number 3. Hope the feedback was helpful.
2008-11-14 23:50:00

Author:
Unknown User


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