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Spider-Man Sackbot [Version 1.7]
Archive: 7 posts
Spider-Man Sackbot [Version 1.7] (http://lbp.me/v/wt699k) Alright, I have updated my Spider-Man sackbot demo level with a new costume select design. I started with my old version, but got some inspiration from the new Amazing Spider-Man issues and decided to use Peter's new lab at Horizon Labs as a way for people to choose their costume. So, check it out and be sure to leave me feedback, I would really love to improve everything that I can to have it perfect for my level series, The Sinister Sacks. | 2011-02-01 19:33:00 Author: Spider-Jew Posts: 1090 |
Going to play this right now Edit: Me like :o I need to go back and heart it though, i got whisked away before i got to the end. lol | 2011-02-01 23:56:00 Author: Bremnen Posts: 1800 |
Woohoo. Thanks! I really want to improve the web swinging. Any ideas? | 2011-02-02 02:21:00 Author: Spider-Jew Posts: 1090 |
Holo at 0 brightness with anti-grav object changer set to 100% dampening so it doesn't move. You might be able to use Followers to make it go to different points around the map to make it look like your swinging from the buildings instead of the air, but it might be tricky to control, it would need to be tested. Either way, it would be fun to play. Edit: Misread read that, thought you asked about web swinging. lol For web shooting you could also use holo, and tags to kill enemies or surround them in holo that can't leave. For the shield you could use holo with an impact sensor set to touch with tags on the objects you want to repel. | 2011-02-02 04:10:00 Author: Bremnen Posts: 1800 |
You were right the first time...I did mean web swinging, so my mistake...I fixed it now lol. What would the holo be attached to? winch? Ya, ideally I want it like you are swinging from actual buildings and not the air, but I agree that it might be tricky as far as the control. | 2011-02-02 05:55:00 Author: Spider-Jew Posts: 1090 |
You were right the first time...I did mean web swinging, so my mistake...I fixed it now lol. What would the holo be attached to? winch? Ya, ideally I want it like you are swinging from actual buildings and not the air, but I agree that it might be tricky as far as the control. Yea a winch, and a microchip on the holo connected to the winch, with a way to make it go up/down depending on if you are aiming up/down might work if it allows the connections to stay after being spawned. | 2011-02-03 01:59:00 Author: Bremnen Posts: 1800 |
Cool idea. I will have to mess with that this weekend. | 2011-02-03 04:59:00 Author: Spider-Jew Posts: 1090 |
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