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#1

Sackbots should be able to use grappling hooks.

Archive: 6 posts


They can use Grabinators!
They can use DCS's!
They can use Creatinators!
But not grappling hooks?! Thats just stupid.
Let them use it.
Im making a level where you control a sackbot but cant use grappling hooks.
2011-02-01 09:58:00

Author:
DarrienEven
Posts: 217


The issue isn't that Mm don't want this, it's just that the AI involved is very complicated. Knowing when to use/not use the grappling hook, what length, use of the momentum etc. There's a lot to consider.
It may come as a patch at a later stage but right now there are some more issues that need solving soon.

Also, in the Beta someone (Forgot who) made a sackbot with a grappling hook using logic and holograms. I'm pretty sure it was someone from LBPC, maybe they'll do it again?
2011-02-01 17:52:00

Author:
Jedi_1993
Posts: 1518


I'm working on making one in LBP2 right now, but I'm having problems when it comes to extending and retracting it. I'll probably have it done by the end of the day though.2011-02-01 18:05:00

Author:
dr_murk
Posts: 239


First of all remember that Sackbot wasn't made to be sackboy replacement. MM only made AI for walking and imo thats real reason why there no water and jet that needs hover controls, grabling hook is the same + limit might be also number of garbling hooks on screen


Also, in the Beta someone (Forgot who) made a sackbot with a grappling hook using logic and holograms. I'm pretty sure it was someone from LBPC, maybe they'll do it again?

Steve big guns did that, still it needs custom AI and since in realuity it's a object it's easier to control it via logic. I also remember that people who trying to make spider-man sackbot was trying to do that
2011-02-01 18:46:00

Author:
Shadowriver
Posts: 3991


It'd be really challenging AI... Paintinators on the other hand...2011-02-01 18:55:00

Author:
Fastbro
Posts: 1277


locking as duplicate thread.2011-02-01 19:37:00

Author:
Morgana25
Posts: 5983


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