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How do you get an item to be a projectile ?
Archive: 9 posts
Does anyone know if you can actually get an item to be deemed a projectile ? I am trying to modify a missile then emit it . When I do this it does not recognize as a projectile , which prevents being able to be destroyed that way . | 2011-01-31 21:24:00 Author: Unknown User |
I think the projectile sensor will only sense projectiles of a given lethal nature, such as fire, plasma, electric, etc... Impact sensors are used for other objects impacting the item. However, bumping inot things will also signal the impact sensor. | 2011-01-31 21:34:00 Author: wizaerd Posts: 159 |
You can put a tag onto the missile and put a tag sensor on the object to be destroyed and hook the sensor up to a counter and have the counter hooked up to a destroyer? | 2011-01-31 21:36:00 Author: Kitkasumass Posts: 494 |
Nice... a good solution... | 2011-01-31 21:38:00 Author: wizaerd Posts: 159 |
Actually instead of using a tag sensor you would want to use an impact sensor that only recognizes the tag of the missile. Sorry bout that. | 2011-01-31 21:43:00 Author: Kitkasumass Posts: 494 |
How would you get the impact sensor to recognize a single tag (color or name?) | 2011-01-31 21:47:00 Author: wizaerd Posts: 159 |
There's a checkbox on the sensor, I believe it's called Require Tag. Check that and the color and name options will appear. | 2011-01-31 21:50:00 Author: BassDeluxe Posts: 984 |
Gotta get home so I can change my boss fight... I just used projectiles, which are really kinda boring... This gives me a few more ideas... Thanx! | 2011-01-31 21:56:00 Author: wizaerd Posts: 159 |
Sweet thanks gonna try that now . | 2011-02-01 01:23:00 Author: Unknown User |
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