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How To Use Objects as Actors for Cutscenes

Archive: 6 posts


Here is how to use objects you've created as actors for your cutscenes.

1. Take the object you want to use as an actor.

2. Put a controllinator on it. Make sure you tweak it to be invisible in play mode.

3. Set the controls for the animations you want to give the object. I recommend attaching bolts or pistons for extra animations such as walking legs or moving arms.

4. Create a sackbot and put it in the controllinator.

5. Set the sackbot's behavior to Act.

6. Record! The sackbot will be able to control the object.

Well that's my tutorial. I hope it's useful.
2011-01-31 20:06:00

Author:
lemurboy12
Posts: 842


Sweet thanks!2011-02-02 15:58:00

Author:
QuAcKeRz12
Posts: 176


that was very helpful, thank you for taking the time to explain what you have learned.2011-02-02 22:51:00

Author:
mr_b_ram
Posts: 40


Wow, I didn't think of using a Sackbot as a "brain" for an object. I just know this'll be helpful at some point! Thanks!2011-02-03 00:00:00

Author:
Unknown User


Ya I did this for my level (My Advise 3.2 - AnIdea Tutorial) to record vehicle movement. The only problem is you need to create a counter for players (1-4) weight and it takes allot of tweaking to make it look not like its manually controlled...(still need to fix it)2011-03-26 11:15:00

Author:
hungryhippo
Posts: 76


Mr_B_ram was that sarcasm? i thought it was a good tutorial.2011-04-21 10:34:00

Author:
nerzdadestroyer
Posts: 1527


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