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#1
Syncing with music
Archive: 5 posts
so... how would you guys go about syncing motion with music. aside from figuring out the beats per second of the song, how would you go about syncing the motion with that timing? the biggest problem i can think of is how to start the music and the action at the same time. i'm at work so can't really put too much thought into this at the moment but figured i'd put it out there and see what you guys came up with. | 2008-11-13 20:34:00 Author: Conall-Star Posts: 157 |
I think there is a sync slider in the music object tweak menu. If u just adjust this until the music starts at the time you want it should be good. | 2008-11-13 22:24:00 Author: chillum007 Posts: 228 |
I think there is a sync slider in the music object tweak menu. If u just adjust this until the music starts at the time you want it should be good. i think you miss my point. i don't mean how do i get a song to start at some place other than the beginning, i mean how would you go about syncing the action in the level to the beats of a song (like a music video)? | 2008-11-13 23:10:00 Author: Conall-Star Posts: 157 |
Possibly connect it to a sensor (or any other) switch, so when the guy walks by, it will turn on. Other than that, I got nothing. | 2008-11-14 12:57:00 Author: defleopard98 Posts: 17 |
yes its possible. if you have more than one interactive music placed using the same track you can alter the mixer sliders and the music will change seamlessly between them. the only problem is you cant guarentee sackboy will start moving when the music does. an alternative would be a hydrolic/censor combo to start the hydrolic moving at the same pace as sackboy | 2008-11-14 20:03:00 Author: useruser3 Posts: 2 |
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