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#1
Bumper Wars
Archive: 8 posts
This one requires more then one person. which will make it a bit hard to test i suppose. the basic idea is that the platform shrinks as time goes and and at the same time the background is shifting. giving it a more dynamic feel. during each of the shifts there are warning sounds to let you know the shift will happen. you gain points by staying alive. last one left gets the most. get together with a buddy and let me know i might just make it so there is a one player mode just so people can at least look at it. http://lbp.me/v/w3j0wj | 2011-01-30 23:58:00 Author: ortish Posts: 6 |
If you'd like I can test it with you. You can invite me to your pod. I'd appreciate a playthrough of my level in return. It's in my signature. | 2011-01-31 00:05:00 Author: Yofig Posts: 288 |
ill give your level a try. if you want you can probably test out mine. i put in a one player mode. it wont be much with out more people. if the controls feel pretty wonky still let me know. giving your level a try now. | 2011-01-31 00:13:00 Author: ortish Posts: 6 |
The controls are pretty wonky. What are you using to make them? It should be an advanced mover with magic joystick, or an advanced mover with a rocket rotator. Also, you still get score even after you die and go to the scoreboard. And I think the level moving around is a nice touch, but it causes the player to drift to one side or another every once in a while, so I think a static playing field is better. Why not use an animated material? Overall, I think it has a lot of potential. Just needs a bit of polish. | 2011-01-31 00:55:00 Author: Yofig Posts: 288 |
i fixed the controls. but the points are giving me a pain. | 2011-01-31 01:57:00 Author: ortish Posts: 6 |
You should be able to add a player sensor that turns off the point giver where you spawn after dying. | 2011-01-31 02:04:00 Author: Yofig Posts: 288 |
everything should be fixed and operational | 2011-01-31 02:57:00 Author: ortish Posts: 6 |
great level dude!! | 2011-01-31 07:20:00 Author: Unknown User |
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