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Controlinator/Mover

Archive: 6 posts


Im using a controlinator to move a block, but I need a way to make it move in a straight line? Any help?2011-01-30 22:44:00

Author:
xForrest
Posts: 72


A mover will always move it in a straight line.2011-01-30 22:53:00

Author:
Yofig
Posts: 288


I'm guessing that the block has an advanced mover on it and you've already hooked up the left analog stick of the controllinator to the advanced mover.

If this is the case, then the only other things you may want are an anti-gravity modifier so the block isn't pulled down by gravity. You'll also want the gyroscope object to prevent the block from tipping when it strikes an obstacle.

If you've already done these and are still having trouble can you please describe the specific problem you're having in greater detail.
2011-01-30 22:59:00

Author:
dcf
Posts: 468


my mistake for not using more detail
Okay Im using a controlinator to move a cube, It is using an advanced mover, it has a gyroscope which keeps it from tipping The strength for the advanced mover are both 100%, with the left stick controlling the the left/right/up/down speed. What I need is for the cube to move in straight lines as movers do. If that makes it any clearer?
2011-01-30 23:10:00

Author:
xForrest
Posts: 72


Aah, yeah, it does.

That will be interesting to figure out. You're basically going to have to mess with the analog output so that if one analog direction is above a certain amount, then the other one doesn't activate, and vice versa.

You can try using a NOT switch and a couple AND switches to test which one is on, and only receiving input from that one.
2011-01-30 23:12:00

Author:
Yofig
Posts: 288


I'll test and let you know

I couldnt find a way to get the left direction to move the left mover >.< so i've resorted to using X O Square Triangle to move them instead, which works fine, but just makes gameplay a little weirder i suppose
2011-01-30 23:22:00

Author:
xForrest
Posts: 72


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