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#1

Lost Ages V **Video Added**

Archive: 31 posts


Been working like mad on this project lately and ideas just keep flowing.
The level will be three levels all together (4 actually but ones just a copy)
As of right now the system relies on sticker switches to carry over power ups from one level to another.
(actually i havent gotten that far yet and i hope that by the time i do i have my score sensor system fixed.)
concept is simple as always: explore vast lonely architecture and enjoy (or not) challenging platformy puzzles.
or puzzling platforms, whichever.
The level is going to be broken up into 4 basic sections:
No Power Ups (on the way to the power ups)
Grapple only
Grabbinator only
Grapple and Grabbinator.

We've (DarkSeraphim666 and i) come up with some interesting interactions here that should offer some tense situations.
Also i will be putting heavy focus on Visuals and atmospheric elements. (ie cameras and sounds)

I'm mostly posting this because our most recent development (a giant airship that moves around the level while you navigate it and makes up about 3 checkpoints worth of level)

Anyways, i will hopefully be posting some screenshots here soon.
Aiming for Epicness!

I knew you wouldnt be able to contain your excitement, lol.
2011-01-30 22:00:00

Author:
Deftmute
Posts: 730


OMG! Why is there no replys! Im a masive fan of all your levels man, even completed mega city(which took all day and almost cost me another control lol). Cant wait to play this dude! just made my day xD2011-02-03 15:46:00

Author:
tom230889
Posts: 117


*smh* You people don't even know what you're in store for. *smh*2011-02-06 09:02:00

Author:
DarkSeraphim666
Posts: 96


Update: Sticker switches are no longer needed. I was able to get the score logic i was working on to stop throwing tantrums and play nice.

The two sub levels are structurally complete at this point...
Of course, they still need cameras and more sounds and music (If you have interest in donating your musical talents please speak up! lol) and decorations.
I'd say that we're roughly about 40% complete... maybe.

This level is long!
All three levels are the size of one of the previous Lost Ages levels... Or will be... when their complete.
2011-02-06 15:58:00

Author:
Deftmute
Posts: 730


Just Thought i would mention that one of the sublevels, LA: V - Aeronaut Harbor is going to be put up for play testing probably this evening.
Current Project Access code: 737373
Thanks anyone who decides to check it out.
Let me know if you have any issues... I know the level has some... I'm still trying to iron them out.
I am going to have to enforce one player only on this one i think... some of the mechanics just dont jive well with extra players.
Let me know what you guys think... if its workable i might not limit it.
2011-02-14 18:56:00

Author:
Deftmute
Posts: 730


sweet, il check it out today 2011-02-15 15:08:00

Author:
tom230889
Posts: 117


Do I dare ask what the cameras are like?
I much prefer the ones from mega city.
Queued in any case.
2011-02-15 19:45:00

Author:
midnight_heist
Posts: 2513


ok the whole shebang is just about read for "full run through " testing.
Should be up by this evening i think.
code will still be 737373
you will probably need to update your key if you already have one.
2011-02-19 15:30:00

Author:
Deftmute
Posts: 730


Got a cinematic intro nearly finished... still ironing out some kinks in the actual gameplay levels, though.
Looks like i will be limiting the level to single player only after all, there are just too many issues (however humorous they may be) that really hurt the functionality of the levels.
Its my fault really. I used movie cameras throughout instead of game cameras and they are a bit more fickle to deal with.
Anyways, if anyone actually gets through this... or runs into some issue that prevents them from being able to do so, please let me know.
The code to get the key should be 737373 still.
The key should be for a level called LA V Intro or something like that...
Its not my real intro yet though, just a filler that brings you directly to the sub levels.
2011-02-21 01:10:00

Author:
Deftmute
Posts: 730


Sounds pretty frigging awesome Im gonna keep an eye on this ^____^.2011-02-21 06:07:00

Author:
Bloo_boy
Posts: 1019


So I played again, Saw the awesome cinematic () was in the gameplay part of LA V intro, couldn't get the powerups, so platformed and puzzled over to the left.
There was a locked level link leading to Catacomb Aquaduct. (Which I couldn't enter)
I could also corner jump up to the room above the entrance. (with high switch/button)

I then restarted and it worked for some reason.
After the second drop (onto platforms below) I got bounced? to the right, died (just to test) then the camera didn't follow sackboy when I respawned.

How can I play that other level I was playing with the blimps that I didn't finish?
2011-02-21 07:58:00

Author:
midnight_heist
Posts: 2513


From the first level, there is a link on either side. one for the catacombs and one for the harbor (with the airship).
I think i took care of the locked issue (didnt think it would effect level links, but ive since gone back and unlocked them.)
Unfortunately, ive only just started working out the kinks in the catacombs so i would not be surprised to find some game breaking issues there.
I will try to take a look at my camera situation when i get home this evening.

Also grr corner jumping... could you let me know the specifics of where you jumped from perhaps?
2011-02-21 19:37:00

Author:
Deftmute
Posts: 730


Corner jumping:
From the start, went left, up the building, dragged the box.
Corner jumped from said box to the box on the rail, which I then dragged across to the right.

Played it the harbor again, the cameras trick/mechanic prevented me from going any further. Again.
Perhaps double check your failsafe?

@ Super_Clone:
Well I certainly got up to the box that seemed unreachable while balancing on the corner.
You could try playing those "LBP:hard mode" gardens levels in LBP2 to see if they are completable, as they require corner jump to finish.
2011-02-22 03:37:00

Author:
midnight_heist
Posts: 2513


I know this I really off-topic, and I'm sorry, but I thought Mm has patched the Corner Jumping technique! I'm pretty sure I had read it in one of the BETA patch reports. Can someone please give me some clarification on this?2011-02-22 03:42:00

Author:
Super_Clone
Posts: 849


that corner jump wouldnt matter because he'd have to have the grabinator unlocked before he can move forward2011-02-22 03:49:00

Author:
DarkSeraphim666
Posts: 96


Ive double checked my logic and everything looks like it's wired up right... i just need to figure out where my signals are getting crossed i guess. Is it always in the same place or at different checkpoints each time? i wonder if theres a player sensor somewhere thats not being triggered for one reason or another.2011-02-22 16:22:00

Author:
Deftmute
Posts: 730


u big, postin from work, face2011-02-22 23:35:00

Author:
DarkSeraphim666
Posts: 96


tech support only takes up a small portion of my attention span lol.2011-02-22 23:53:00

Author:
Deftmute
Posts: 730


Hey mate, still working on your music. Just been helping out on other projects in the meantime. When do you think your level will be final and ready to publish. If it's soon then i'll put yours up the list. Let me know as I've got a lot on my plate atm

cheers
2011-02-23 12:05:00

Author:
Unknown User


Really like this series (although I still haven't finished all levels). Once again this is a extremely challenging level.

The combination of powerups creates some original puzzling-platform obstacles. Throw and swing. But add in speed, precision and extreme camera-angles and this level becames very, very hard.

Once more you haved nailed the forlorn & forgotten ruins-atmosphere. Really liked the visuals. Great use of the background.
2011-03-02 07:37:00

Author:
pickled-punk
Posts: 598


pickled, did you actually finish LA5? cus ur uploaded picture on LBP insinuates that you made it farther than anyone so far so we need to know if its beatable in its current state or if u weren't able to finish for some reason in the last area (cameras or sumthing else)

let us know.
2011-03-03 02:17:00

Author:
DarkSeraphim666
Posts: 96


No, I didn't finish it. Not because of a flaw, though, I just finally gave up, challenges too tough for me, I guess.

I did notice the camera getting weird when going left from the startpoint. When dying, the camera would swing back to the startpoint. When popping the camera would move one checkpoint to the left. But after that I couldn't respawn any more, and needed to restart.
2011-03-03 08:23:00

Author:
pickled-punk
Posts: 598


one checkpoint to the left? theres only one checkpoint at the bottom so im not sure which part ur specifically referring to2011-03-03 20:09:00

Author:
DarkSeraphim666
Posts: 96


Strange. I replayed the level twice yesterday, and it was possible to go either left or right from the start point. To the left there were two checkpoints. (One next to a pair of powerups, and the other one in front of a nice looking domed structure, with a sackboy coin and a flag decoration.)

Maybe you should check if the entry checkpoint is being triggered correctly? In other words: does the player start where you intend him to start?
2011-03-04 07:58:00

Author:
pickled-punk
Posts: 598


thats even weirder. the places ur referring to are Up after you've played both side levels and gotten their powerups. i think i know whats happening. we forgot to put the original checkpoint bak down at the bottom. its set to disappear 3 seconds after u come out of it. we must've popped out and never replaced it. glad i figured that out, people will be playing **** all out of order DAM. i need to get that fixed ASAP2011-03-04 08:19:00

Author:
DarkSeraphim666
Posts: 96


yeah, that doesnt sound good...
And here i thought we were so close.
Well, no rush for release.
I want to make sure i put out as high quality as possible.
2011-03-04 22:39:00

Author:
Deftmute
Posts: 730


http://www.youtube.com/watch?v=8ICuL_n3GOk

here's a video i made.
i'm gonna have to redo it though cuz apparently it didnt format right...
also even though i recorded with my gamma maxed out, it still came out too dark...
it must have something to do with my video editor.
2011-06-05 16:33:00

Author:
Deftmute
Posts: 730


Whats with the writing at the start. Looks great though.2011-06-05 18:29:00

Author:
craigmond
Posts: 2426


thats actually the ending of LA IV, theres a gallery of old paintings with the descriptions.
the missing characters are supposed to represent the words being worn away.
2011-06-05 18:37:00

Author:
Deftmute
Posts: 730


good stuff. wen do u think u ll publish? u still looking for kristen to do a media package? i might be going up to PA this weekend for a week and i know it'll probably be her least busy week this whole summer with internships and work and such. lemme kno2011-06-07 07:50:00

Author:
DarkSeraphim666
Posts: 96


asap... i noticed a few things that might need to be tweaked. camera transition speeds in a couple places and such. i will try to get some media too you as soon as i can get my video editor to behave.2011-06-07 17:14:00

Author:
Deftmute
Posts: 730


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