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Sackbot tag issue
Archive: 3 posts
Hi everyone, I'm currently creating a game that has a sackbot as the main playable character. I can get him working no problem with the dual controlinators but an issue arises when I try and get my cameras to work. I don't have a movie camera in the sackbot's microchip because I want to change the camera angle depending on the section of the game the player is on. So far i've set up many different movie cameras in the level which are activated with keytags. I put a tag in sackbot's microchip to accomplish this. Everything works fine when I'm testing the level in create mode, however when I try and test it in play mode, I no longer am able to control him. If i remove the keytag from sackbots microchip then It works again. I'm not sure why this is. Am I doing something wrong? Or is there maybe a better way to set up different camera angles when using a sackbot? | 2011-01-30 20:53:00 Author: automatica Posts: 33 |
Check out this tutorial (https://lbpcentral.lbp-hub.com/index.php?t=44239-Sackbot-A.I-and-Logic-Tutorials). Having an invisible block of Halo with the invisible transmitting Controlinator on it follow your sackbot will help. This way, wherever your bot goes, your player is there as well, invisibly. This will trigger anything that is triggered by player proximity. | 2011-01-30 21:00:00 Author: Antikris Posts: 1340 |
wow, thank you. This thread is fantastic. | 2011-01-30 21:10:00 Author: automatica Posts: 33 |
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