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My UFO

Archive: 5 posts


Constantly getting updated.

Okay, so I got bored and made a UFO.. added a bunch of little features to it, and a level to test it on!

http://lbp.me/v/w6w8q2

Please have a look and leave me some ideas / feedback.

Working tractor beam, and hidden gun!
2011-01-30 16:18:00

Author:
DrunkMiffy
Posts: 2758


Cool, I was buzy making my own little ufo too
I am going to check this one out soon > queued
2011-01-30 19:08:00

Author:
Dexist
Posts: 570


Looks good. I made a little UFO for me and my friend when he lost a random object high in the sky. It was really bad. Since my friend never played LBP before, I made it so that his abilities were to make lamb, monkey, and elephant noises...

I'ma add this to my queue
2011-02-05 23:08:00

Author:
Unknown User


Hi, I was wondering how your tractor beam works. Because I noticed it can also beam up sackboys, care to explain it to me ?2011-08-30 22:34:00

Author:
J_wulfke
Posts: 72


Yay I'm first in your scoreboard
I left my review in-game. I hope you don't take offense at my criticism!
Keep it up!

EDIT: You should make something about the lines of... say, when you trap a cow within the tractor beam, the little light bulb thing at the bottom of the UFO plasmifies itself. On the other hand, make it so the trapped objects actually move up to the UFO, and as soon as they get in contact with the light, they vanish. You could use a destroyer set to "Destroy Effect: Shrink" or something.

Forum member CloaknBlagger posted something that might be very useful to you, in a Help thread for another person (https://lbpcentral.lbp-hub.com/index.php?t=62603-Tractor-Beam) looking to make a perfect tractor beam. I'll quote:

Now I am not sure of this will work at all but how about applying a material tweaker to a piece of hollow to make it sticky?, connect that to a piston from your ship then put a player sensor directly above it that is tweaked to an accute angle facing down (roughly the same radius as a beam of light effect for example), use that sensor to trigger a 'flipper' motion on the piston. SO, player walks into beam, triggers the player sensor that triggers the piston to come down with the sticky hollow attached, hollow sticks to the players sackboy/girl before piston retracts, a bit like FISHING!......just a thought, never tried making sticky hollow but it maybe worth a shot!

Just replace the Sackbots parts with Cows/objects, and the Player Sensor with Tag Sensors.
2011-08-31 12:58:00

Author:
MonarioBabii
Posts: 128


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