Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
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Things MM need to add to LBP2
Archive: 18 posts
these are mostly cosmetic but i think they would be great additions selectable idle animations climbing crawling hand over hand while hanging screen filters such as rain, snow, underwater and mist. all adjustable video effects such as thinking back, sliding across, a shrinking circle for focusing attention on particular events think bubbles, shout bubbles adjustable score numbers: different fonts and sizes invisibility | 2011-01-30 16:05:00 Author: GribbleGrunger Posts: 3910 |
i agree about the weather and what about creator pack two becuase i want sackbot to be tweaked so you acn allow them to swim | 2011-01-30 16:09:00 Author: Unknown User |
adjusable glow on hologram from 0 to 100... hmmmm | 2011-01-30 16:15:00 Author: Skalio- Posts: 920 |
i agree about the weather and what about creator pack two becuase i want sackbot to be tweaked so you acn allow them to swim If it was possible, they would have added that already. The problem is that it's a bit too complex to record Sackbot swimming movements or something. | 2011-01-30 16:15:00 Author: iArekusu Posts: 402 |
adjusable glow on hologram from 0 to 100... hmmmm i think this is great, but wouldn't it be better without the glow. you could also add throbbing light if it was adjustable from 0/100 http://www.youtube.com/watch?v=JXXoAlBNAts | 2011-01-30 16:54:00 Author: GribbleGrunger Posts: 3910 |
Just a lil note, sound effects CAN be used in the sequencer, just that: -They can only be used for every half instrument (standard square) -Most people probably just stick to instruments because of that. | 2011-01-30 17:00:00 Author: Fang Posts: 578 |
thanks. invisibility would be cool too. and by that, i don't mean entirely invisible, i mean transparent to represent invisibility | 2011-01-30 17:10:00 Author: GribbleGrunger Posts: 3910 |
cliffbo i was saying that holo does have a brightness scale frmo 0 to 100 and around 40 - 60% shows the colour clearly without too much glow/light bleed and there is also tweakable pulsing animation speed on holo too | 2011-01-30 18:00:00 Author: Skalio- Posts: 920 |
...adjustable glow on Holographic materials from 0 to 100... I think this is able to be done already... | 2011-01-30 18:29:00 Author: FreeAim Posts: 2462 |
I'd like an option for multiple attainable power-ups that are also permanent within a level(s) and can be switched on the fly like a Metroid game. Also, I'd like a melee weapon power-up. Sure we have the grabinator but I'd like an option to defeat enemies with a close range non-jumping attack; being able to choose what sort of weapon it would be would be great too. | 2011-01-30 18:51:00 Author: Dapiek Absaroka Posts: 512 |
How about the ability to put your collected pins onto sackboy? Like a circular button or something in the form of a decoration? So if you get a pin, it's added to your deco section, with all of your other pins. | 2011-01-30 19:01:00 Author: dragonember Posts: 607 |
Crawling animations, instead of strange looking ducking, at least for movie making As well as adjustable glow, change the colour of it, since when I change the colour it becomes invisible, or am I missing an option for this. Wether in a level, can be sort of made but an option for it will much more easier, may be difficult to program though. For rain in theory could be emitted I think Different bubble styles a great idea, I also like the idea of changeable font as well. | 2011-01-30 19:05:00 Author: PerfectlyDarkTails Posts: 269 |
these are mostly cosmetic but i think they would be great additions selectable idle animations Agree. (Movement animations, like "Sleepy, and Zombie," and all those you can add to sackbots.) climbing Sackbots can do it with a bit of logic, also allowing regular climbing asa natural ability can break levels. crawling Why? adjustable glow on Holographic materials from 0 to 100 ...you can do that, can't you? Or if you mean an invisible source of light, you can make certain "light"objects invisible in play mode, so you can place them anywhere and you won't see them. hand over hand while hanging Too much work for something that'll be barely noticed or cared about by the players tbh. screen filters such as rain, snow, underwater and mist. all adjustable I think they do plan to add something like that later. video effects such as thinking back, sliding across, a shrinking circle for focusing attention on particular events I didn't get what you're trying to say here think bubbles, shout bubbles "!" works great for shouting and "( )" works great for thinking ) adjustable score numbers: different fonts and sizes [b] Ya, this may be good invisibility Why? ^ Opinion about the ideas. | 2011-01-30 19:19:00 Author: Silverleon Posts: 6707 |
I'd like an option for multiple attainable power-ups that are also permanent within a level(s) and can be switched on the fly like a Metroid game. Also, I'd like a melee weapon power-up. Sure we have the grabinator but I'd like an option to defeat enemies with a close range non-jumping attack; being able to choose what sort of weapon it would be would be great too. all of which you can make and place on a sackbots circuitboard!! why not play around with these ideas and wow the community with everything that Mm forgot (no sarcasm intended, i honestly think this would be possible and very cool) | 2011-01-30 20:15:00 Author: Skalio- Posts: 920 |
cliffbo i was saying that holo does have a brightness scale frmo 0 to 100 and around 40 - 60% shows the colour clearly without too much glow/light bleed and there is also tweakable pulsing animation speed on holo too lol. can you tell i haven't got the game yet! hell, i haven't got a PS3 yet | 2011-01-30 20:40:00 Author: GribbleGrunger Posts: 3910 |
invisibility Why? i was thinking about sneaking past dangerous sackbots hand over hand while hanging seems to me very important. i've seen many levels were you have to hang and awkwardly move across a danger. it wouldn't break those levels either, just make them more playable | 2011-01-30 20:43:00 Author: GribbleGrunger Posts: 3910 |
Why have you posted Suggestions if you do not have the game? | 2011-01-30 20:46:00 Author: bob is named bob Posts: 64 |
Why have you posted Suggestions if you do not have the game? just because i love the game so much. i will be getting it eventually and i have had a chance to test drive it at a friends house | 2011-01-30 20:48:00 Author: GribbleGrunger Posts: 3910 |
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