Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Beginner: exactly when is "My Moon" accessible?
Archive: 12 posts
Hi! First post (will try to introduce myself later...) I've recently just begun playing LBP on PS3, and haven?t completed Larry Da Vinci last level yet. I have played LBP 1 before but never from the start, so LBP 2 is completely new to me on the equally brand new PS3 (yay!). Question: My moon isn?t accessible, and my 7 year old son Leo is dying to get on with the creation of our own levels. Exactly when is the menu "My moon" going tp be open? After managing all of the levels at Larry? After collecting a certain amount of stuff? / Jan and Leo in Gothenburg, Sweden. | 2011-01-30 14:58:00 Author: jansandahl Posts: 5 |
I just answered a similar question, lol Play through the first DaVinci's Hideout levels, and it should unlock along with being able to go to the Community Levels! | 2011-01-30 15:05:00 Author: iArekusu Posts: 402 |
Well, that depends on your definition of accessible. If you mean "available to enter" then you will have to beat the first world. If you mean "available to use all tools" you'll have to complete all the tutorials (which are more interesting this time around!). If you mean accessible as in "I want to gad about in create mode" or whatever, I'd say wait until you've gotten at least 3/4 of the way thru the game so you actually have materials to work with. If you're seriously considering making a level make sure you have at least 90% (my first playthru story mode I got about 91%) of the items and know how to use all of the create tools well. If recommend you go 3/4ths of the way thru the game before going anywhere near the moon, but that's just me. You will have to "hold your son's hand" when he first gets into create mode, as it can be a bit overwhelming, even to adults | 2011-01-30 18:33:00 Author: Unknown User |
Thanks a lot for great answers! Yes, I realize there is A LOT to do in the create mode. We?ve just beaten the last of Da Vinci's tracks and got to My Moon. | 2011-01-31 13:09:00 Author: jansandahl Posts: 5 |
The tutorials in LBP2 are a LOT better than the tutorials in LBP1. I would recommend doing all the tutorials for all the new tools that arrived in LBP2 if you plan to create a level. | 2011-01-31 16:15:00 Author: creator22 Posts: 162 |
Yeah, try beating (or at east getting most of the way through) the story mode before going into create. Since it seems you haven't had much experience with LBP, playing through the awesome and well-made story levels will give you great ideas on what to make in your own levels. And, as others have said, you should go through all the toutorials, as they explain (very well) the basics of each tool, as well as provide D.I.Y. samples in each of the more major toutorials! I think these would be especially useful for your son to go through, and best of luck to him AND you on your creative pursuits! | 2011-01-31 16:56:00 Author: EliminatorZigma Posts: 173 |
Oh yes! tutorials will be absolute must. We?ve only had rather short sessions with LBP 1 but have easily developed a love for the game. A treat for many months to come without question. | 2011-01-31 20:23:00 Author: jansandahl Posts: 5 |
On a related note: I?m working from time to time with 3D. Is it possible to add youe own 3D content in LBP2? That would be even more fun (later on)! | 2011-01-31 20:29:00 Author: jansandahl Posts: 5 |
It seems if you've had LBP1 (and I imagine, created a level), it's available immediatly. If not, then do the first story levels. | 2011-01-31 20:34:00 Author: kirbyman62 Posts: 1893 |
I'm pretty certain you can't add any form of external content involving any form of rendering requiring external applications, even after encoding/rendering I'm pretty sure its not possible to add any form of moving image footage, sorry dude. The only external media you can add are photos (via a playstation 'move' or other compatible cam) and recorded audio via a playstation headset. As far as i know the closest anyone has ever come to 'Moving Image' in LBP is a wonderful creator that goes by the name Teebonesy. He created an actual working rotascope where he show cased a very small clip of an Independent film he was making at the time by adding it in frame by frame per scope section. Check out the level here (http://lbp.me/v/gmgj0) Just go to the page, sign in with your PSN ID and click 'add to queue'. It will automatically be added to your level queue. Back to the point though, LBP is for all intents and purposes an isolated platform. That does not mean though that you can't make absolutely anything you want to make. seriously. The tools provided are 'extremely' powerful. Some clever folk have already emulated processor technology via basic boolean logic networks. Even created a rudimentary GUI with holographic material (a very cool material in LBP) and created a circuit board that takes the dual digital/analogue signal (in this case directly from your control pad) used in many of the LBP creation devices and outputs an extremely accurate numeric representation of the -/+ 100 DC current; and at which point the (analogue inputs) trigger their digital element... (hell there is even a -1 digital signal within the LBP engine!?!). Thats just the surface... An extremely clever creator that goes by the name RTM223 has actually taken a few batteries and the analogue signal from a timer gate, using the interesting nature of how the logic gates in LBP effect analogue signal output, he has through a relativistically straight forward process converted a basic triangle wave output into a rough (pretty accurate actually) estimation of a sine wave, even removing the DC offset!! Regardless of practical applicability, these are just examples of the hidden true power beyond and behind the cute exterior of the little big planet platform. Yes you can also choose to simply stick bits and bobs together, make a flying pink unicorn that shoots banana skins from its hoofs that explode into anti gravity jelly for instance. This is its beauty, as it to caters for creative types, allowing people to reach expressive heights in creating just the right atmosphere, lighting, sound, gameplay mechanics, material use, narrative, you name it, always staying in the very right brained expressive area, never entering the realms of boolean logic networks and AI-emulation. Yet its scope allows true intellects to stretch the boundaries of game-play and creative concepts to often amazing and astonishing outcomes. When out of the ether, those rare forms emerge, when you reach a moment in a level, or experience a concept forged from the mysterious mind of another, and sit in awe at this moment of beauty as all the right elements converge in a perfectly unique and inspiring moment within this entirely emergent, continuous collective expression, squashed into the fluffy little ever-smiling shoe-box diorama that is Little Big Planet. What I'm saying is, in a really roundabout way, once you get your teeth into LBP enough to grasp its purpose and underlying philosophy you'll realize why there is no need for integration of external platforms, for this one, my friend, is truly complete. | 2011-01-31 23:02:00 Author: Epicurean Dreamer Posts: 224 |
Epicurean Dreamer Beautifully said. I feel the same way about this game/platform. I'm continually astonished in wonderment and amazement at the power of LBP and the creativity of its users. | 2011-01-31 23:16:00 Author: Unknown User |
What a wonderful answer to a simple question! I really wish I had all the time in the world to explore all of LBPs features. After probing a little more, I understand that you can push things very far - but still remain in the LBP feel - and maybe even push that limit some. Next step would probably be to work as a developer at Mm (a thought that has crossed my mind as a pretty serious one). | 2011-02-17 19:09:00 Author: jansandahl Posts: 5 |
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