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#1

Problem with sackbots..

Archive: 3 posts


So I have this really annoying issue where I want to activate some "recorded-actions"-sackbots via a player-sensor-switch.. But.. How can I do this? Can you at all activate sackbots with switches?

My problem: I have 3 sackbots with recorded actions. I want to, when I step inside the radius of the player sensor-switch, have the sackbots begin their actions then.

Any help would be really appreciated.
2011-01-30 14:48:00

Author:
Mitos
Posts: 37


I'd place a second behavior thing (which got the recorded actions) which is turned on as soon as you are in the Sackbot's Player Sensor.
You could place another Player Sensor which notices if you're out of the first one's Sensor and sets back to the old Behavior (without action or with moving around, for example).
Hope that helps!
2011-01-30 14:50:00

Author:
iArekusu
Posts: 402


You should use a selector in your circuit when switching between sackbot behaviours, otherwise they can get conflicting instructions about what they are meant to be doing and they sometimes freeze up on you. To be precise, connect your player sensor to input #2 of a selector, then output #1 connects to idle behaviour while output #2 connects to action behaviour.2011-01-30 15:01:00

Author:
Ungreth
Posts: 2130


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