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Activating Controller Functions through Level Events
Archive: 7 posts
Sorry if the title if confusing, but I couldn't think of anything else to write for one. I'm working on something like Metroid and Dead Space put together, and I was making the Screw Attack using a plasma Hazard Changer attached to an AND gate with an inverted impact sensor, advanced rotator and right stick, which would allow the player to do a flip in whatever direction they're moving and be plasma lethalised, like the Screw Attack. I don't want the player having access to this from the start, so is there any way to enable/ disable it in the level as though it's a pickup? Thanks for any help given. | 2011-01-30 12:25:00 Author: Unknown User |
Just make a counter (set to 1) that has input as whatever it is that activates the ability, put that through an AND gate. Attach the action button to the other AND input and there you go. This also allows you to disable it by resetting. To re-enable, just make an OR gate that includes all the activation inputs to go into the counter input. May not be the simplest solution, but it should work. Activation(s) -> OR -> Counter Input -> AND <- Button. AND -> Screw Attack logic. Disable(s) -> OR -> Counter Reset. | 2011-01-30 12:44:00 Author: SSTAGG1 Posts: 1136 |
Thanks for the feedback, I've got a lot of work to do on this like with different weapons, because there's no way I'm having paint in my level (I want the paint gun, but not firing paint, you know? Before I noticed your reply, I tried adding a grab sensor to dissolvable material that was attached to an AND gate that had a battery and the previous and gate as inputs, and the danger tweaker as an output, and it's worked. I'll keep your method in mind, though. | 2011-01-30 13:15:00 Author: Unknown User |
If you want the paint gun but not paint, try the creatinator - it'll shoot whatever you want. | 2011-01-30 13:24:00 Author: Holguin86 Posts: 875 |
I know about that, I just don't like the fact that it's a helmet, and not handheld. Still, I'll figure something out. | 2011-01-30 13:36:00 Author: Unknown User |
You can sticker and decorate the creatinator - why not try to make it look like Samus' helmet? Maybe put a decoration onto the tank that looks like a gun too. | 2011-01-30 18:28:00 Author: BassDeluxe Posts: 984 |
It's the projectile that I don't like, to be honest. Anyway, I'm going to try using an iron man - style repulsor thing. | 2011-01-30 21:51:00 Author: Unknown User |
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