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I dont like the new create mode

Archive: 31 posts


i think this new create mode is poo , i would much prefer the old school create when you made your own swiches to do a combo if doors or lights opening . all these new ''things'' just to confusing . i cant just now but a button connected up to a piston , i have to now attach it to something else witch i have no idea what to attach it to so i have to go though the tutorials again.2011-01-30 12:23:00

Author:
howMUCHforBOUNTY
Posts: 623


It's not the create mode, it's the tutorials. They aren't particularly brilliant at explaining how things work to everyone. Unfortunately the more freedom you give people to create what they want, the harder it is to do simple things. Think about this - a level editor in, say, Timesplitters is really easy to use but you're limited as to what you can create. On the other end of the spectrum, a C++ IDE is enough for you to be able to create any game you desire - but it takes a long time to learn and a long time to create anything amazing. LBP2 has been pushed towards this end of the spectrum. But clearer and more detailed tutorials would have helped. I would suggest searching for LBP2 tutorial levels online.2011-01-30 12:42:00

Author:
thor
Posts: 388


You're still thinking in LBP1 terms.
All of the old switches/pistons/motorbolts are still there... but now we have extra movers and rotators aswell.

Trust me, once you get to know the new tools, you'll be laughing at how restrictive the old ones actually were
2011-01-30 12:56:00

Author:
Macnme
Posts: 1970


I know how it is like The new features can be a bit overwhelming and complicated at first.
But I think after you've learned a bit about the new features and started experimenting with the new tools, you can get used to it really quickly
At least that's how it was for me
2011-01-30 13:20:00

Author:
iArekusu
Posts: 402


Do what is said...

Think Logically! If it seems like "Hey, if I put that on that, it should do this"... That's probably what it does
2011-01-30 13:39:00

Author:
Nurolight
Posts: 918


Ha, last night I spent half an hour working out how to build a door again. Its a steeper learning curve, but in the long run, we have much more freedom than before.2011-01-30 14:06:00

Author:
Unknown User


Nothing is stopping you creating how you usually create until you feel more comfortable with the new tools. Don't forget, nothing from LBP1 has been taken out, it has just had things added to it 2011-01-30 14:08:00

Author:
jackofcourse
Posts: 1494


I'm with you to a point, the new tools are just a lot to get used to and I'm still in the mindset of LBP1's create. I tend to stay away form the logics and do a lot of it mechanically like you had to in the first game (i.e only timed pistons and tag switches happening off-screen) but according to these people here I should start adapting.

*join us*
2011-01-30 14:14:00

Author:
JonnysToyRobot
Posts: 324


I'm with you to a point, the new tools are just a lot to get used to and I'm still in the mindset of LBP1's create. I tend to stay away form the logics and do a lot of it mechanically like you had to in the first game (i.e only timed pistons and tag switches happening off-screen) but according to these people here I should start adapting.

*join us*

The new logic sooo much faster to set up. And takes up less space.
2011-01-30 14:18:00

Author:
Unknown User


i understand why people would want to continue with the old logic, but with things like piston timers its just a case of why? there is a timer tool right there for you. Permanent switches are a bit different but there is like a gazzillion ways to make them with lbp2s logic

When you want to start getting into movers and rotators you will learn that the new logic tools are not your enemy but rather that cousin that you forgot you had but who you always liked
2011-01-30 14:34:00

Author:
robotiod
Posts: 2662


The mechanical aspects of LBP1 co-exist with the logical aspects of LBP2.

The LBP2 logical components are so much more open ended. Believe me, when I First heard of the microchips my first thought was also "Can't I just use the old dissolve and piston tricks?" But trust me - it translates very well from human thought. Just write down in words what you want to do and chances are you have your logic design, it's just like math word problems in grade school.
2011-01-30 14:46:00

Author:
Foofles
Posts: 2278


yeah i cant grasp the new create mode so im just acing all the levels getting all the prize bubbles and getting all the trophies that arnt related to building levels are getting your own levels played then when iv done all thst should take bout 3 days tops i will started to try and make levels aswell as record community levels and acing tuts and prize bubbles tuts (sub to my new channels please guys, will be appreciated )2011-01-30 14:54:00

Author:
Louis_-_95
Posts: 9


The new logic sooo much faster to set up. And takes up less space.

I'll try to get into it after I finish the level I'm on at the moment so that will be, like, a year away or something. Till then I'll kick it old school. You never know I could make a "thing" out of it....
2011-01-30 15:14:00

Author:
JonnysToyRobot
Posts: 324


The mechanical aspects of LBP1 co-exist with the logical aspects of LBP2.

The LBP2 logical components are so much more open ended. Believe me, when I First heard of the microchips my first thought was also "Can't I just use the old dissolve and piston tricks?" But trust me - it translates very well from human thought. Just write down in words what you want to do and chances are you have your logic design, it's just like math word problems in grade school.

Plus it is much more compact and modular. Need an extra input to an AND?.. done. Less screwing around! Design a chip to do something and poof.. you have the basis for several other things. Easy to copy as it is just one tiny chip and easy to turn on and off or select those components from other logic bits.

I never liked the old goofy logic bits to be honest. For me at least, the new logic is much easier and more in line with how I reason things out when problem solving.
2011-01-30 15:47:00

Author:
jwwphotos
Posts: 11383


The only complaint I have with the logic is that there isn't a permananent switch already there.
I know it's easy to make etc, but I just don't understand why Mm couldn't just put on in, it would be much quicker XD
2011-01-30 15:49:00

Author:
Plasmavore
Posts: 1913


The only complaint I have with the logic is that there isn't a permananent switch already there.
I know it's easy to make etc, but I just don't understand why Mm couldn't just put on in, it would be much quicker XD

Would it really make sense, perma switches can be made many ways most suing a single component. It would be a waste of their time to make a component that most of the others can already accomplish.
2011-01-30 15:56:00

Author:
robotiod
Posts: 2662


just expiriment it becomes easiser after a while but the new tutorials arent the best but i want creator pack 2 !2011-01-30 16:14:00

Author:
Unknown User


Old create mode is still in new create mode, nothing much really changes. Only major difference is fact that now inputs decides how to react to signal. If you like physical logic, go ahead

From new logic you should at least know how logic gates work, since physical logic had them too, only shape of them changed
2011-01-30 16:27:00

Author:
Shadowriver
Posts: 3991


I know how you feel. I was sooooooo confused in the beta and stuck to lbp1 stuff but If you just test stuff out and make goofy stuff like a flying-fire-shooting-bomb-dropping shoe you'll get the gist of the tools. I'm still a little confused with rotators and advanced rotators. You'll get used to it. like a perm switch can now be made with an or gate hooked to itself. and as many as 99 inputs to start it.2011-01-30 17:42:00

Author:
FocusRSdude
Posts: 145


I really cant see your problem, Everything from LBP 1 is still there is it not? you don't have to use the new tools if you don't want to, if you don't like the new tools just sticks with the old ones if they suit you better.2011-01-30 18:02:00

Author:
Unknown User


I personally love the new logic and microchips.

In LBP1 you could create a door that opens with a piston and button.

In LBP2 you can create a door with a piston and a button that catches on fire as it hits the top, screams a mighty battle cry that you recorded, comes careening down towards you, kills you, causes a screen shaking tremor, and then calls in sackbots to dance the Hula in the glory of your demise.

Like I said, I LOVE the new logic.
2011-01-30 18:14:00

Author:
dr_murk
Posts: 239


I personally love the new logic and microchips.

In LBP1 you could create a door that opens with a piston and button.

In LBP2 you can create a door with a piston and a button that catches on fire as it hits the top, screams a mighty battle cry that you recorded, comes careening down towards you, kills you, causes a screen shaking tremor, and then calls in sackbots to dance the Hula in the glory of your demise.

Like I said, I LOVE the new logic.

Most epic post EVAR.
2011-01-30 21:43:00

Author:
Yofig
Posts: 288


I adore the new Logic almost as much as I love the huge number of new sound effects we got. (I spend far to much time making composite sounds and stuff - I have a WIP Nuclear detonation that's like 80 sound effects and still getting bigger. lol.) The Selector is a particular favourite of mine - it seems to mesh with everything else to vastly simplify a lot of LBP1 stuff. The new logic is more dynamic, more fluid, and work more logically IMO, while also being vastly lower thermo and much more compact. The best way is just to experiment. Also, If you add my PSN and send me a message I'll try to get you acquainted with some of the new stuff when I have some free time if you like. It really is a huge improvement. [The Sequencer is also fantastic. For me personally, it allows accurate timing of masses of sounds and stuff like lighting as well. In the Nuclear Detonation, for example, I have two of them to make a simple timeline for Microchips and effects as well as another placed upon the first o have a rapid series of explosions when I want to represent that sort of thing.]2011-01-30 22:22:00

Author:
Cpt_Sainsburys
Posts: 187


Does create mode actually matter to you bounty? All you did was make "50 Blue jumps" and levels of that caliber....2011-01-30 23:31:00

Author:
KQuinn94Z
Posts: 1758


I fail to see how people are perfectly happy making blocks of cardboard and dark matter, attaching them together with a piston, sticking keys and key switches on them, tweaking the pistons and the key switches and then testing it to make sure it works... yet they are confused when it comes to simply connecting two wires to a ready -made AND gate. :/2011-01-31 00:02:00

Author:
Nuclearfish
Posts: 927


I fail to see how people are perfectly happy making blocks of cardboard and dark matter, attaching them together with a piston, sticking keys and key switches on them, tweaking the pistons and the key switches and then testing it to make sure it works... yet they are confused when it comes to simply connecting two wires to a ready -made AND gate. :/

Well, there's really two things that cause certain people to lean towards physical logic.
1. Comfort- a lot of people have been using physical logic for a long time, and are very used to it. They simply don't want to learn the new stuff, cause the old stuff still kinda works.
2. Physicality- physical logic is definitely easier to understand. Circuits have analogue components and what not, and are much more difficult to grasp.

But I still stand by the fact that circuitry is much much better than physical logic.
2011-01-31 01:42:00

Author:
dr_murk
Posts: 239


It's definitely overwhelming at first all the new logic that came in. The first time I entered create I opened up the circuit board for a sack bot and I said "....now what?" But you just have to play with it and learn from experience and soon you will get in the hang of it just like you did with the first game!2011-01-31 01:53:00

Author:
TheBlackKnight22
Posts: 695


I agree'd at first. I hated it, but now and then I spend some time in create mode. I will try to think of something complicated to make work (nothing like super in-depth), but just like, make a bunch of mechanical stuff work together, even if it doesn't do anything special. It helped me figure out how things work together better, and what they did.2011-01-31 01:54:00

Author:
oNinjaFisho
Posts: 67


you DO realize you can still create like you did in LBP1 right? the buttons, the switches, the pistons, dark matter, bolts, megnetic key switches(tags), its all still there, theres nothing stopping from using that style, so please dont diss the new create mode, the only difference is that its less complex and takes up less space2011-01-31 03:48:00

Author:
GSUSram
Posts: 20


I guess I have the curse of knowledge, since I have never had a problem with logic, and I don't really see how anyone could.

I've been programming for around seven years now, so I came into LBP2 like a seasoned veteran.
2011-01-31 03:51:00

Author:
Yofig
Posts: 288


Oh don't worry you're just stuck in an LBP1 state of mind (as I call it)

I think Mm has actually made it simpler and less time-consuming.

but eh, errrrrbody has their opinion
2011-01-31 05:01:00

Author:
wolverine_2008
Posts: 304


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