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Zoned Gravitational Pull?

Archive: 3 posts


Is it possible to create logic that makes it so when you reach a zone (near a wall for instance) The gravity switches so you can stand upright on that wall? Like, jumping up toward a roof, then flipping over so you can stand on it. I need your help with this guys, I'm trying to use it in my level, but I can't seem to do it. Any tips or tutorials?2011-01-30 08:37:00

Author:
Willah
Posts: 54


Could you be riding a sackbot or using a controlinator in any way?

I'm just thinking you could use a tag sensor or player sensor, and then use that to switch on another anti-gravity switch which is sitting in the controlinator, and only affects the controlinator. Something like one of the last levels, "Set the Controls for the Heart of the Negativitron" and the blue cylinder bit at the end.
2011-01-30 10:20:00

Author:
Unknown User


You would have to use a sackbot with a few movers attached to it, and maybe a gyro sensor that makes him look like he's standing upright on the wall.

One mover would be moving directly into the wall, then another would be moving into the wall and up at about the same speed, then another moving to the wall and down.

Take the analogue stick up/down output, connect it to a directional splitter, and then 1) connect both + and - to a separate not gate, and connect those two to an AND gate, which in turn will be connected to the mover that just goes towards the wall.

Then connect the + terminal to an AND gate, and that to the mover that's going up and to the wall, and the - to another AND gate to the mover going down. Then you'll need to have a "bumper" that will detect the wall, and then connect that to those AND gates. Make sure the AND gate for the centre mover, the one just moving towards the wall, has three inputs because you'll need to connect the bumper to that too.

Adjust the AND gate inputs according to what you want the movers to do, and what button will turn them off so you can move elsewhere. Just remember, you NEED to make sure the player can do whatever they like with the controls, and still not break the sackbot and become stuck. For example, they could wiggle around the controls and press whatever buttons so much that they fly off into the depths of your level somewhere. That would be bad.
2011-01-30 10:30:00

Author:
Weretigr
Posts: 2105


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