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Instant-Reset Counter?
Archive: 6 posts
I've been trying to create a fast enough resetting projectile counter so that i can accurately show the decreasing health of one of my vehicles when hit with plasma shot at 0.0 sec, but the fastest i've gotten it to reset is a fairly inaccurate .2 sec . Does anyone have an instant-reset custom projectile counter or would know how to make one? I'm trying to combine this with a HP chip, but it's not working right or fast enough. | 2011-01-30 01:56:00 Author: Shuriken_Star Posts: 114 |
A timer? | 2011-01-30 02:17:00 Author: creator22 Posts: 162 |
no, i need a counter that can reset (from 1) fast enough so it can still register every hit of a projectile emited at 0.0 seconds | 2011-01-30 04:12:00 Author: Shuriken_Star Posts: 114 |
you could try adding some logic so that if your health depletion is in progress, any overflow hits go into a counter. Then that counter acts as a queue for any overflow shots. Another option is to use a pulse to register hits. A counter set to one, and set to reset itself on activation will provide a pulse of around 1/30 of a second for your hits. | 2011-01-30 04:24:00 Author: tdarb Posts: 689 |
I've already tried the overflowing counters, but it is too inconsistent, but I haven't tried your other suggestion. I'll give it a try. | 2011-01-30 18:16:00 Author: Shuriken_Star Posts: 114 |
I've successfully created what I wanted to make, but now it's too fast for the regular counter, lol, so i'll just stick with my simpler (but huge) microchip. | 2011-02-09 00:00:00 Author: Shuriken_Star Posts: 114 |
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