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how do i make a microchip that acts like a wobble bolt?

Archive: 7 posts


i need to make a microchip that when put onto a hologram will make it rotate counter clockwise for a controllable period of time and speed, then switch to clockwise for a matching period of time and speed. and continue to switch directions repeatedly, as smooth as a wobble bolt would.

also how would i make a microchip that does the same thing with up and down movement?

ty
2011-01-30 00:08:00

Author:
name112233
Posts: 13


You know, there's no rule against using wobble bolts or pistons in LBP2, you know. They still have their uses, and you don't have to feel embarressed to use them.

But I'll assume you have a perfectly good excuse why you can't use them, so here's an alternative: you can use a timer to drive a rotator for a set amount of time. Set the timer to directional input and wire it back into itself, to make it go on and off at set intervals. Another option is to use a sequencer for the pattern.
2011-01-30 01:40:00

Author:
Rogar
Posts: 2284


there are design reasons why i cant use a wobble bolt.

i dont see any directional input for timer.

i already have a chip that has 2 rotators and 2 timers on it. set up so the rotators take turns being active. but both rotators spin the object in the same direction. im seriously stunned rotators dont have a built in clockwise/counterclockwise option.

right now my chip has 2 timers set to forwards/backwards. one is inverted. the inverted ones output goes to its own input, the non-inverted timer's input, and one of the rotators. then the non-inverted timer goes to the other rotator's input. the system works except both rotators spin object in same direction. is there something i can put between one of the timer and rotator links to make the rotator spin the other way?
2011-01-30 02:58:00

Author:
name112233
Posts: 13


why reinvent the wheel, or in this case, the bolt? just pop it on a flat piece of holo material with a gyroscope on it, and bolt that to your object.

Otherwise, if you use a direction combiner, I am pretty sure you can do it. Hook a timer up to a toggle switch, and back into its own reset so it loops continually. The toggle switch goes out to a NOT gate. Also connect the toggle switch to one pole of the combiner. Run the NOT gate into the other pole. Then go from there into an advanced rotator. The best you can get is a .1 second delay though. You get better precision from a bolt.
2011-01-30 04:44:00

Author:
tdarb
Posts: 689


If you still want to make this in a circuit instead of using an actual wobble bolt, I strongly suggest you read rtm223's Logic Blog (http://www.lbpcentral.com/forums/entry.php?2069-Analogue-Logic-1-Fundamentals). Towards the end of the first part he walks through making a circuit that outputs a signal similar to a sine wave, which when input to a rotator should have an effect close to what you want.2011-01-30 09:04:00

Author:
Balorn
Posts: 92


ok, gonna take a shot at this since it doesn't seem that hard to me (then again I could be misunderstanding this)....

So here's what I'd do.


Timer ---> toggle --> rotator
--> Not Gate --> rotator


Timer resets itself
Feed timer into the toggle, toggle into the top rotator and the not gate, the not gate into the bottom rotator.

That should give you an constant time on/off cycle for both rotators.

I think you can set the direction of the rotator on it but since I don't have the game on I'm not 100% sure about that. I think you can.


EDIT: I should really read all the replies before I post (good advice btw)


why reinvent the wheel, or in this case, the bolt? just pop it on a flat piece of holo material with a gyroscope on it, and bolt that to your object.

Otherwise, if you use a direction combiner, I am pretty sure you can do it. Hook a timer up to a toggle switch, and back into its own reset so it loops continually. The toggle switch goes out to a NOT gate. Also connect the toggle switch to one pole of the combiner. Run the NOT gate into the other pole. Then go from there into an advanced rotator. The best you can get is a .1 second delay though. You get better precision from a bolt.

This. Yep this.
2011-01-30 09:12:00

Author:
Morgana25
Posts: 5983


ok, gonna take a shot at this since it doesn't seem that hard to me (then again I could be misunderstanding this)....

So here's what I'd do.


Timer ---> toggle --> rotator
--> Not Gate --> rotator


Timer resets itself
Feed timer into the toggle, toggle into the top rotator and the not gate, the not gate into the bottom rotator.

That should give you an constant time on/off cycle for both rotators.

This is absolutely correct as I built one of these earlier pilfering some logic from the Killer Bee 2.0 prize from the Avalon levels.
The way you change direction is by setting its speed to negative, that rotates it the other way.
2011-01-30 10:15:00

Author:
Unknown User


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