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Curse of the Bazul (V1.1)

Archive: 24 posts


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Hey everyone!

Long time follower here, just recently joined LBP Central.

I present my first ever published level. I'd greatly appreciate constructive feedback. I'm still getting used to the Create mode but I look forward to making much more intricate and elaborate projects in the future.

I look forward to hearing from you guys and gals.

Thanks so much!
Shifty
http://lbp.me/v/wzh1vc
2011-01-29 22:40:00

Author:
The inFamous Sack
Posts: 54


Just played it, not a bad level.

Pros
-Great use of sounds throughout the level. It did a good job of giving the level a spooky atmosphere
-Visuals were good for a first level

Cons
-Not much in the way of obstacles
-A little on the short side.

Anyway, under normal circumstances it was just an OK level, but for your first it was pretty impressive. Much better than my first. Keep up the good work If you get a chance, please F4F the level in my sig. Thanks!
2011-01-30 04:31:00

Author:
Camden1
Posts: 83


Bookmarked and queued. Playing it now.

Edit: Very well done for your first level. I think you did reasonably well.

Gameplay: 2.5/5
- For a first level, I think you did well. However I felt that there weren't too many obstacles to get around and that the level was a tad bit short. I did like the Doctor though. He added a nice touch to the level.

Scenery: 3/5
- MUCH better than the scenery in my first level. you definitely made the place feel spooky. Nice use of the background at the end as well. I would experiment more with adding materials on top of materials and using stickers/decorations to make things more realistic. Also, the corner-editor is the best tool in all of LBP. You can make rocks, caves, pillars, etc look so much better with the corner edit tool.

Sounds: 3.5/5
- Nice use of sound effects throughout the level. The one thing I noticed lacking was music throughout the level. I know you were probably trying to give it that "spooky" feel, but I would mess around with the music sequencer a bit and see if you can create a "spooky" song. It doesn't need to be too complicated.

Very nice job for a first level. Keep it up!
2011-01-30 04:48:00

Author:
ShamgarBlade
Posts: 1010


Thanks for the feedback so far! Some good points that I need to take into consideration for either a re-publish or future levels.

Camden1, I have your level queued up for later. I began to play it earlier but had to stop early. Will get back to it ASAP.

Thanks again!
2011-01-30 05:19:00

Author:
The inFamous Sack
Posts: 54


After playing this level solo, and with a friend, I have to say I believe you did a good job with this.

Pros
- The speech bubbles were at a minimum, But they greatly added to the story.
- Great lighting effects when entering the cave.
- Obstacles presented seemed natural
- Nice use of sounds and music

Cons
- The level seemed too short, It seems like a great story, would love to see more.
- If you play this level with 2 or more people, you may see the cinematic reeks twice.
- Level seemed to lack obstacles.

Suggestions
- Make this level a bit longer.
- Attach toggle switch to the movie so it only plays once, even if 2 or more people are present
- Add more challenging, but not impossible obstacles

Overall, great job.
2011-01-30 07:04:00

Author:
Unknown User


im going to play this as soon as i can 2011-01-30 11:21:00

Author:
Arastoph
Posts: 216


hi, just gave it a wuick play, nice little level, great atmosphere and a pretty good level of finish, maybe alittle too dark in places but otherwise good effort!

if you get a chance please check out my "hard times in space" series, i'm always looking for feedback or even just plays lol! cheers dude
2011-01-30 13:34:00

Author:
cackfog
Posts: 59


Nice level, especially for a first. I'm not going to comment on the length of the level because I understand why it was so short. Well, I have my reasons why my first level was short at least . I think the main thing that jumped out at me was the lack of the corner edit tool. I think as the level went on the visuals got better, so maybe just focus on the start of the level and try to make the shapes a little more complex. It looks like it was all done with the grid on and every line is perfectly straight. Add some cracks or some straight angles every now and then. But as I said - really nice level.

My F4F level is in my signature when you have time
2011-01-30 14:01:00

Author:
NoddingPenguin
Posts: 71


I'll check this out later, sounds pretty cool though.2011-01-30 14:05:00

Author:
DesignerLuke
Posts: 31


This level felt like it could have been mostly done in LBP1, the features like the sackbots and googly eyes could have been done to a slightly worse extent in LBP1. Never the less, the gameplay was sorta fun, I liked the surprise ending. You definitely could work on adding to the visuals a bit, and also on layer usage. RARELY use three layer objects in your level. It makes the level look sloppy.2011-01-30 15:14:00

Author:
Jaslow
Posts: 775


Have to agree with jaslow on the bit about layers. It's often better to not use more layers than necessary. That way you can use the other layers for scenery and pretty stuff.
I would also suggest to make more use of the corner editor so that you have fewer right angles and flat areas. So a bit more like the section with the hands in your level.
2011-01-30 16:36:00

Author:
Syroc
Posts: 3193


Have to agree with jaslow on the bit about layers. It's often better to not use more layers than necessary. That way you can use the other layers for scenery and pretty stuff.

Jaslow and Syroc, any parts that specifically stood out with the layer issues? Still getting a feel for the whole 'Create' concept so I'm trying to figure out the proper balance of layer schemes.

Thanks everyone for the feedback! I have an idea of what to fix and implement for future projects now.

If anyone else would like to leave some feedback on the level, I'd really appreciate it!

-- Off to go play queued levels for many of you now. Be back soon!

Shifty
2011-01-30 17:50:00

Author:
The inFamous Sack
Posts: 54


this is a very good attempt at a jungle/temple level. what i liked was the moody lighting and the great use of stickers to improve the overall look of the scene. What could be improved is the selection of materials used to make more variety for the player to take in and be enveloped by as some sections seemed rather flat. The cinematics used were very good as well as the transistions between them. Well done.

just a copy of my review for you on here as well
are you able to leave one on my thread?? it seems to be around 3 pages back now. Thanks!
2011-01-30 22:55:00

Author:
Arastoph
Posts: 216


Thanks everyone for the suggestions! I'll be making adjustments accordingly starting today!

Shifty
2011-01-31 18:31:00

Author:
The inFamous Sack
Posts: 54


Im really sorry i didn't give feedback on this sooner, i wrote out a good few paragraphs twice over because the forums kept playing up yesterday and wiping out my reply without posting it.

So i thought this was a great level, especially for your first attempt. (I'm speaking from experience here, my first level on LBP1 was mediocre and shockingly difficult without intention).

I liked the way you kept it simple, and didn't get too ambitious with the story, the structure or the detail. A good suggestion for detail though: you need more of it. It doesn't have to be complex, artistic or intricate, just themed and constant, with a nice variety. You had the right idea with the eyes, the torches and also the butterfly at the end, but you could try more, like physical piles of skulls instead of stickers. The same goes for your background, it needs a bit more to it, maybe independent objects, ones that act on loops or within player radius, which don't affect game play but just add to the atmosphere and setting of the location.

One thing i will say though, is that you managed to get a nice little mood going with your attention to theme. It made the game play much more enjoyable, despite there being less obstacles or challenges than the usual plat former.

A tip for the sound, try using a piece of ambient music in the background throughout game play, as when you reach climactic points like the final stretch or a key cut scene, the introduction of new music inherits more emphasis.

A couple of final points. With grab elevators its always a good idea to use a player/grab sensor attached to the reset input of a timer, so that the elevator only activates when players can see it, and goes back down afterwards in case players end up going back through that point at a later date. I say this because a lot of the time, elevators that are continuous often get stuck, and take away from the fluidity of the game play.

And my last point, its also a good idea in darker levels like this one to have lights trained on progression points like elevators, so that they are clearer, despite being visible already.

Please don't think i disliked your level because of all my criticism, in fact i loved it. I appreciated the fact it was your first level and your dedication to starting out simple impressed upon both me and the level itself.

Great job, i look forward to future creations from you.

If you have the time, please check out my mini-game, link in my sig.
2011-01-31 19:46:00

Author:
Steve
Posts: 134


Hey Steve,

Thank you so much for taking the time to rewrite the review even though the forums were acting up yesterday. I noticed your PSN ID on the scoreboard. I'm glad that you liked it. I'm about to start editing the level again and I will add your suggestions (as with everyone else's) to that process. Thanks once again for your honest opinion and to every other reviewers opinions as well. I started out with a specific theme that players seemed to have noticed. As it was my first level ever, it could definitely be improved upon which is exactly why this is in F4F.

Thanks again for the feedback everyone, I'll have an update here once I republish the level with all its changes.

If anyone would like to play the current version and leave feedback, feel free to do so. I'll monitor this thread closely looking for more suggestions.

Steve, I have your level queued as well. Thanks!

Shifty
2011-01-31 20:31:00

Author:
The inFamous Sack
Posts: 54


hey hey

played your level last night and realy enjoyed it (especialy considering its your 1st!) loved the drop down bat thing!

some tough sections but worth powering through, i did however, get stuck, not sure if its just me or if others have had the problem, i've attached a pic to show you where, its a small gap should be easily filled

keep at it mate

cheers

Cackfog

02feb4e59f0cce442364b28a7fc50f957c0edd25
2011-01-31 21:00:00

Author:
cackfog
Posts: 59


@ Cackfog

I think you might have the wrong level. I have no drop down bat thing haha and you reviewed my level once before already? There might be a mixup.

EDIT: Version 1.1 is live everyone!!

I have made changes to the lighting conditions, sounds, soundtrack, and environment. For those who suggested I make changes using the corner editor, I wasn't able to very much. The objects were already "too complicated". Any way to get around this?

I encourage everyone to give "Curse of the Bazul" a shot! Feedback is appreciated and returned!!


Shifty
2011-02-01 01:08:00

Author:
The inFamous Sack
Posts: 54


Putting this in my queue. Please check out my film as well if you get the chance. Link in sig.2011-02-01 08:27:00

Author:
Pojo_King1987
Posts: 32


Ill play this next time im on lbp2, and Ill be back with feedback .2011-02-01 14:23:00

Author:
Bloo_boy
Posts: 1019


Thanks for noticing my level!

Back with feedback shortly!
2011-02-01 15:45:00

Author:
trianglepigsquar
Posts: 144


At the beginning I was so scared you won't believe it! I think that's what you wanted so you succeded there but it was short lived... The gameplay and scenery was good but I needs more... I expect an update in future... I gave it a : )2011-02-01 17:00:00

Author:
trianglepigsquar
Posts: 144


Played it again to check out the changes.

Got to say you've done a great job listening to everyone's feedback, mine included. Im sure you can see now how all the little details you have now introduced improve the mood and appearance of the level.

Nice one.
2011-02-01 17:38:00

Author:
Steve
Posts: 134


Heres my F4F,

Ok I played the level, first of all the first reviews I agree, you should you should practice getting creative with all layers you know, get inspired or just go improvising

I liked the entrance looked, that was pretty cool, I had some trouble at first with the lighting, but maybe it was my tv.
I liked the concept it was very Uncharted like, I can see where you get inspired from. The part with that fake ending was cool XD I though that was the end then Boom. I wanted a boss fight, Maybe a skeleton or something thats causin the curse that would have been awesome ^__^.

The platforming was simple but well made, and The scenery was pretty cool
Id love to see an Updated version, like maybe some more lighting, longer and maybe a boss that would be a thumbs up, overall good job, I gave it a Good rating and Taged I think it was Intricate platformer, I forgot >_<. But ill check that out next time on lbp2, keep up the good work
2011-02-01 21:51:00

Author:
Bloo_boy
Posts: 1019


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