Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
toggle vs selector
Archive: 14 posts
Under what circumstances would it be better to use a toggle than a 2 pole selector? I'm working on some logic that requires I switch between on/off, and I'm wondering which is better fit for binary logic. The selector is like a toggle with a built in NOT output, plus it can be reset simply by pulsing the first pole. | 2011-01-29 17:40:00 Author: tdarb Posts: 689 |
Um... places where you want to have the component visible showing a check or X? ... yeah, I got nothin'. | 2011-01-29 17:47:00 Author: Balorn Posts: 92 |
Personally I would go for the seelctor, as it has just that little more options. | 2011-01-29 17:49:00 Author: Luos_83 Posts: 2136 |
I suppose there are situations where using a selector instead of a toggle would require an unneeded wire (an elevator, for example, which only needs an on/off for the piston to shift between two floors). In these cases, the toggle would be preferable if for nothing else simplicity. It also makes on/off outputs easier to see visually, which can only make the creating process more efficient. However (and I'm stating the obvious) if you are building an elevator with three or more floors, the selector becomes the obvious choice. Just an example, but it's the best I got | 2011-01-29 18:25:00 Author: EvilWuun Posts: 152 |
I'd go with the selector personally. You have so much more control over when, and what, signal is outputted. I don't think I've ever used a toggle switch in any of my logic. | 2011-01-29 18:51:00 Author: Holguin86 Posts: 875 |
I suppose there are situations where using a selector instead of a toggle would require an unneeded wire That's what I was thinking at first too, but if you input into the selector cycle, and only come out from on output, then you essentially have a toggle with the same number of wires. I suppose the only difference is visual like you said, and maybe neatness in a circuit. Thanks for the answers everyone | 2011-01-29 19:39:00 Author: tdarb Posts: 689 |
I've found the Toggle to be rather useless as well. | 2011-01-29 19:56:00 Author: bigkurz8 Posts: 60 |
I have a level in the works that uses a sequencer, I have it activate a winch, but I need it to stay pulled, so the toggle is a obvious choice to make it perminately activated. | 2011-01-29 23:50:00 Author: Unknown User |
Trust me, no logic is irrelevant, you may think you can do the same with some other logic, but each one of the current ones IS as useful as the next. | 2011-01-29 23:53:00 Author: Silverleon Posts: 6707 |
You can make all other logic with an or switch and a not switch. All other logic is technically irrelevant, but just saves time. | 2011-01-29 23:56:00 Author: Unknown User |
You can make all other logic with an or switch and a not switch. All other logic is technically irrelevant, but just saves time. Not quite, ther are several situations that's not true, just that you haven't found used to them, does not mean nobody has. | 2011-01-30 00:11:00 Author: Silverleon Posts: 6707 |
There might be a difference in thermo use between the toggle and the selector, but I don't really know. | 2011-01-30 01:50:00 Author: Rogar Posts: 2284 |
Yeah. It would make sense that a two input selector would be slightly larger. It really must be a tiny difference though. I suppose if you are using enough of them it could add up. BTW I just found a spot where a toggle is better. I am comparing 4 bit binary numbers to one another. My comparison number will always be 1001, Using toggles to represent that just makes sense. | 2011-01-30 02:19:00 Author: tdarb Posts: 689 |
Under what circumstances would it be better to use a toggle than a 2 pole selector? I'm working on some logic that requires I switch between on/off, and I'm wondering which is better fit for binary logic. The selector is like a toggle with a built in NOT output, plus it can be reset simply by pulsing the first pole. Selector is generally more flexible, but you incur a frame of latency on the Cycle input. Toggle is lower thermo, however, so if the flexibility isn't required, use that. | 2011-02-03 03:16:00 Author: Aya042 Posts: 2870 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.