Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Everything Else LittleBigPlanet 2
#1

Porting LBP2 Beta Levels?

Archive: 23 posts


Hello people!

I'm away at the moment but I keep an eye on lbp.me and this site regularly. I was intrigued to see that a number of lbp2 beta levels have been published by a certain creator very recently (I won't name names but im sure there's plenty of people who know who im talking about). There was a previous thread posted on this topic but it was locked due to Spaff suggesting that such actions could seriously harm the servers and hence cause game destroying bugs or things of that kinda nature...

Since such actions have now been undertaken am I to assume that it is acceptable to port in the lbp2 beta levels now? Are the risks of serious issues still present and has anything official been announced by MM? Slightly ironically, one of the levels in question was MM picked!

Opinions?
2011-01-29 10:21:00

Author:
ladylyn1
Posts: 836


they always will be someone who just think it ok to do what ever they want too do, most of the time they have big ego that need feeding.2011-01-29 10:39:00

Author:
jump_button
Posts: 1014


Yeah I noticed that too, and I have to say that it felt to me like a child's behaviour /: .. sorry but that's what I think
Even thought Mm stated many times (that I'm sure no one could've missed it) that no one is going to have his stuff carried over to the retail version, and we're not supposed to try to get them because it may affect the game.. they keep biting the hands that gave them the beta in the first place, and risk breaking the game and the work that Mm put a long time, money and effort on..

Do they really want Mm to regret giving them that chance..?
Anyways, I still think that those level weren't publshed until Mm had been informed, and accepted.. that's possible y'know..
2011-01-29 12:13:00

Author:
G-IH-O-S-T
Posts: 27


Hello people!

I'm away at the moment but I keep an eye on lbp.me and this site regularly. I was intrigued to see that a number of lbp2 beta levels have been published by a certain creator very recently (I won't name names but im sure there's plenty of people who know who im talking about)

Will you name name's for a Loonie? (Oh... that's a Canadian dollar by the way). I'd love to know who and what levels.

You say that one of the levels in question is Mm picked. Do you mean it was picked in the beta... or it's now on Mm picks? If it's on Mm picks now, then I'd say beta levels are now fair game. Otherwise, I'd say it's playing favouritism on their part (which would be really un-cool). I suppose there is the slim possibility that they didn't realise it was a beta level, but I doubt it... I mean, they must be on top of that and checking against the levels they have backed up right? If these levels are such a big threat, I'd assume someone is looking for them anyways, and they shouldn't be making it into Mm Picks.

As long as there's no risk of the God Glitch reoccurring then I'd love to see everyone have access to beta leves again. Sounds like things are about to get interesting online again - which is good... because right now there's really not many great levels to choose from and most LBP levels are eating up space.
2011-01-29 12:54:00

Author:
Rustbukkit
Posts: 1737


You say that one of the levels in question is Mm picked. Do you mean it was picked in the beta... or it's now on Mm picks? If it's on Mm picks now, then I'd say beta levels are now fair game.

As long as there's no risk of the God Glitch reoccurring then I'd love to see everyone have access to beta levels again.


The level is currently MM picked on the actual game.

It might also be important to point out that at least two of the levels published utilise features which were only possible with the God Glitch in the beta... i.e. capturing an entire story level. Lets hope this doesn't have an influence on the God Glitch reoccurring.
2011-01-29 13:50:00

Author:
ladylyn1
Posts: 836


Agreed... God Glitch needs to stay out of the game. As for Mm choosing a beta level for their picks, I'd say if they don't like what's about to happen then it's their own fault at this point. If this accidentally got picked... well... it just shouldn't have if they feel that beta material is such a danger to the game. Looks like it's time to start searching for awesome beta levels again. 2011-01-29 14:15:00

Author:
Rustbukkit
Posts: 1737


Another mythology about god glitch ^^'

Guys, god glitch is a profile corruption that been patched in 1.03 of the beta and as i know it involved LBP1 profile importing. Objects captured using it are harmless as normally captured object in create mode, since effect of god glitch was availability of capture tool in play mode. So both tools are the same and for objects it's not matter if they been captured on create mode or play mode, they are objects as they been, they surly won't make magically bring back god glitch since it's passive data.

So all you see it's only children of god glitch, a left overs and some of them are compliantly different problems (like pod or crowned sackbots (i only heard about this one)), but other objects like story levels.... are just beta story levels
2011-01-29 15:40:00

Author:
Shadowriver
Posts: 3991


If it's on Mm picks now, then I'd say beta levels are now fair game. Otherwise, I'd say it's playing favouritism on their part (which would be really un-cool). I suppose there is the slim possibility that they didn't realise it was a beta level, but I doubt it...

And what exactly makes you think it would be clear and obvious to them that it was a beta level... Once ported (one would assume) it would have the data for a normal LBP level. I have a ported beta level file (stored locally, on an alt account that I'm not taking anywhere near the servers and I have no intention of doing so) which is indistinguishable from a level made in the full game. Even if there are ways to tell the difference, I doubt Tom and Spaff are looking at the levels they consider for picks, dragging them out of the game, giving them a thorough check over to see if they are or aren't originally beta level... The assumption of "fair game" based on this is a complete logic fail, based upon zero evidence. I'd say the "slim" chance that it was a mistake is actually much closer to a certainty....


And it will take under 3 mins for anyone to work out that ladylyn is referring to Hazbell, so **** it, I'll save you those 3 mins


Also, I have no idea how to port stuff across - I didn't port the file that I have so don't bother asking me how it was done
2011-01-29 15:55:00

Author:
rtm223
Posts: 6497


And what exactly makes you think it would be clear and obvious to them that it was a beta level...

It does use the background from the tutorials, which I don't think is possible to earn normally.
2011-01-29 16:32:00

Author:
ACR
Posts: 15


Well, that would be a bit of a givaway :blush: I still wouldn't assume that it's all ok and that the potential issues sony / mm are worried about have magically disappeared though...2011-01-29 16:34:00

Author:
rtm223
Posts: 6497


Ok since the PSN has mentioned i'll speak more openly about the subject...

The level in question is The Popit Sackbot (http://lbp.me/v/w3xgzg)

@rtm: I agree that the level may have been picked by mistake, however it does use the tutorial background which i am sure the MM employees could not have overlooked. Perhaps the background can be obtained without the God Glitch... im not up to date with all these flashy glitches

Edit: Looks like ACR beat me to that

True the God Glitch may be harmless at the moment but im more concerned about the fact that the levels could be ported especially when the MM employees were so concerned about this very act. Ok so Hazbell did put a lot of effort into all the levels he published in the beta and they were very good levels (hence the MM pick) but what if the intentions of others were not as good and what if there are still underlying issues with the game which may be uncovered due to this...
2011-01-29 16:43:00

Author:
ladylyn1
Posts: 836


And what exactly makes you think it would be clear and obvious to them that it was a beta level...

Probably because Hazbell isn't making any secrets about the fact that he/she is publishing beta content (judging by recent comments). I must say, I am a little confused given Spaff's message regarding beta content being ported last week and now this.
2011-01-29 16:44:00

Author:
Chazprime
Posts: 587


I agree that the level may have been picked by mistake, however it does use the tutorial background which i am sure the MM employees could not have overlooked.

Honestly, if I went to a level that had the tutorial background, it wouldn't actually have struck me as anything significant, it wouldn't register with me as something special or set off alarm bells and I spend a hell of a lot more time creating than Tom or Spaff, so I genuinely don't think it's that unbelievable that they could overlook it.
2011-01-29 17:03:00

Author:
rtm223
Posts: 6497


Has the porting officially begun?
I remember someone talking about how they would like to port there "Pipe Spoof-O-Doof Dreams" from the beta.
Well just had a look on LBP2, and it is there. Not sure if I read the original post wrong or not, so I may be misinformed.
2011-01-29 17:09:00

Author:
smerf1
Posts: 108


The only problem with this is that it transfers bugs and glitches which were possible on the BETA to the full game. I was hoping for the same but I guess a BETA is a BETA and if there was another game with a BETA you wouldn't be able to transfer to the Official full game...2011-01-29 18:26:00

Author:
XXGrEEn0Xx
Posts: 75


The only problem with this is that it transfers bugs and glitches which were possible on the BETA to the full game. I was hoping for the same but I guess a BETA is a BETA and if there was another game with a BETA you wouldn't be able to transfer to the Official full game...

It's not like that, bug and glitches are not in the levels theyare in the game, so beta levels don't transfer bugs or glitches it only carry over only objects created from them. If there some bugs and glitches from the beta in theory they are still working in full game, for example they didn't fix pod glitch since they though that you wont be able to get captured pod needed to do so. Glitch it self still was in the game.

And fact that beta is not transferring is only MM decision, , nothing technically stop to allow to. There was many beta games that are practically transformed to full game without any changes in to stats and so on, LBP1 beta was one of prime examples. In fact major argument that MM said that beta content wont transfer over due fact that merging process is too hard for them, not bugs that came later
2011-01-29 18:44:00

Author:
Shadowriver
Posts: 3991


Actually there are technical things that stopped them from just importing beta levels. That's why all the levels for ads and such that were made by community members had to be re-made in the full game.2011-01-29 18:58:00

Author:
Syroc
Posts: 3193


Ya Hazbell showed me the level last night and I'm baffled that MM picked it. It's a cool idea, but ya, it's a beta import and has stuff he shouldn't have access to in the regular game. Three seconds into it they should have realized something was rotten in the state of Denmark.... or some other more current metaphor.

Also - friendly reminder - talking about this stuff is great - but DO NOT be saying how, hinting how, coyly batting one's eyelashes and implying how to do this..... you get the point.

Carry on.
2011-01-29 19:25:00

Author:
Morgana25
Posts: 5983


Actually there are technical things that stopped them from just importing beta levels. That's why all the levels for ads and such that were made by community members had to be re-made in the full game.

By technical i mean the code ;] If they wanted to they would allow to since as you can see beta levels works on fin in full game, but they simply don't want those glitched objects around
2011-01-29 19:37:00

Author:
Shadowriver
Posts: 3991


Its a fairly decent level, also it doesn't mean it used the god glitch. I published the tutorial background in the LBP2 beta for people to use and I never had the god glitch.
It is likely obtained in the retail version the same way it was in the beta. Plus it is just a background, it will be harmless to the game for levels to use it.
2011-01-29 19:38:00

Author:
robotiod
Posts: 2662


Hey everyone! It's Hazbell, the guy i'm sure we all hate by now D:

Yes my level was Mm Picked and I was suprised to find that out for two reasons:


It's a BETA Import as we all know by now
It's a completely rubbish level/concept


Have no fear though! Mm have un-picked it so now it's just a standard level again
Messaging Mm I did get a nice reply from Mr. Spafford

Thing is though, they actually thought it was brilliant but can't leave it Mm Picked due to it being a 'BETA Import'

Do you think I should re-make the entire thing in the retail game (also making it 10x better since I have mastered te LBP2 logics now )

Oh and can i just point out: I did NOT use god mode in any shape or form in that level. I saved all 15 BETA tutorials as my own levels by signing out the PS Network whilst playing a tutorial which granted me the ability to save them as standard levels on My Moon! The My Advice music was achived via a glitch on LBP1 where you can save LBP1 Tutorial levels as your own on your My Moon.
2011-02-01 16:10:00

Author:
Unknown User


It is a neat idea for a level so ya, if you're up to remaking it you should.2011-02-01 16:16:00

Author:
Morgana25
Posts: 5983


Sure is quiet around here? Anyways Popit Sackbot 2.00 is coming along nicely 2011-02-23 03:41:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.