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#1

Avalonia is BOOOOORING!!!

Archive: 59 posts


Just what I said.
I didn't like those levels at all, I found them quite boring, uninspired and they are too many to explain the controllinators concept.
I felt it a bit of a drag, and don't think I will play those levels anymore, unlike the others.
What are your thoughts people?
2011-01-29 08:53:00

Author:
OmegaSlayer
Posts: 5112


I don't think avalonia is that boring; I didn't like the bees and the scrolling sections, but the hamster mini game and the boss are some of my favourite levels; I agree that they shouldn't have used the controlinator to cover 99% of the levels, though - some standard platforming here and there wouldn't have hurt at all.2011-01-29 09:09:00

Author:
Shadowheaven
Posts: 378


The main story levels in Avalonia are my least favorite in the story mode. But the bonus levels in Avalonia were some of my favorites. Also the camel level was pretty neat.2011-01-29 09:23:00

Author:
Kitkasumass
Posts: 494


was it me or did they not include the robot dog for anything, but the first level? It was kind of a fun bot, but learning it had no meaning...I think2011-01-29 09:33:00

Author:
Sivious
Posts: 69


The point is that unfortunately they are not that fun and they have 0 WOW factor
Let's face it, the most fun level are the race ones like Tower Of Whoops.
2011-01-29 10:07:00

Author:
OmegaSlayer
Posts: 5112


If it wasn't for "Flying in the face of danger" then I could probably agree with you. That level is one of my favourite levels in the story, maybe it's because of the music, I don't know... 2011-01-29 10:09:00

Author:
napero7
Posts: 1653


Yeah, my least favourite section due to lack of platforming/excessive shooting.
Not very fun, that bee/sackbot level is a drag.
I did enjoy the sonic/hamster thing though.
2011-01-29 10:58:00

Author:
midnight_heist
Posts: 2513


Yeah, there are the cute thingies, I wuw them, but they're not enough to save one sixth of a game.
What I mean is that we must play those levels more than once.
I was able to do 100% of the camel level in one playthrough and thank heaven for that, the idea of playing it a second time would have scared me to death.
I have to do the sackbot/bee level again because one sackbot squished itself in the hamster tube and the last 4 bubbles didn't spawn.
Then the bee level again to get the bubble in the second paths...
Can't wait
2011-01-29 11:06:00

Author:
OmegaSlayer
Posts: 5112


Visually they're not as exciting as I expected, but I enjoyed the gameplay, especially the camel and bee shooters.2011-01-29 12:21:00

Author:
Rogar
Posts: 2284


I admit it's... different to the rest. But not boring.

I loved the Camel level. Made me lulz.
2011-01-29 12:37:00

Author:
alexbull_uk
Posts: 1287


Yeah, there are the cute thingies, I wuw them, but they're not enough to save one sixth of a game.
What I mean is that we must play those levels more than once.

I agree here. I have the same gripe with the caterpillar intro to Eve's Asylum, that one I think is the most boring section in the entire game. AND you must play it through it at least 2 or 3 times to get all the prizes in the branching paths.

I was really excited for the level with the shooting bee in avalonia, seemed like it was going to be awesome. But there's like 5 seconds of enemies and then the rest of the level is dodging hazards that repeat.
2011-01-29 13:49:00

Author:
Foofles
Posts: 2278


I had high expectations for those levels at first glance. Really bummed me out. The music is nice though.2011-01-29 14:54:00

Author:
FEAR
Posts: 337


What I mean is that we must play those levels more than once.
I was able to do 100% of the camel level in one playthrough and thank heaven for that, the idea of playing it a second time would have scared me to death.

Seriously? They were THAT bad?

We've played hundreds of platforming levels over the last couple of years, personally I enjoyed playing the story levels in Avalonia because they're so different. Boring? I understand what you mean, it is probably my least favourite area in the game, but is shooting stuff from a camel for a few minutes really the most boring thing you've ever done? Remind me never to make any controllinator levels for you to play.
2011-01-29 15:09:00

Author:
Nuclearfish
Posts: 927


Nuuuh. We need the ufo cow herding game.2011-01-29 15:11:00

Author:
BasketSnake
Posts: 2391


Hell no. I loved that theme and the stuff you find there. All the shiny tech objects are the coolest collectables available!
I was fascinated by the variety of vehicles available through those levels, plus the boss fight was literally, fairly epic. The whole... Huge Spaceship taking the lasers while you do all the fighting, plus the music fits perfectly.

Avalonia is one of the better themes, I'd say, but I did rather enjoy them all.
2011-01-29 15:20:00

Author:
Ostler5000
Posts: 1017


I have to do the sackbot/bee level again because one sackbot squished itself in the hamster tube and the last 4 bubbles didn't spawn.
They can just come back through the starting tubes again if you wait, it's not a one time chance.
2011-01-29 16:43:00

Author:
warlord_evil
Posts: 4193


I loved Avalonia!
I thought it was as detailed as it needed to be. Fluff, circuitboards and soda cans what more do you want???
I didn't like Got the hump ( or whatever you call the camel level) though. The camel level could've been done with the sticker tool. It didn't really show off the creatinator much.
I enjoyed the bee level so much.
Tbh I was disappointed more with the cosmos. The beta level had one which gave me serious excitement, and then the rest used the bee and the rabbit again....
2011-01-29 16:57:00

Author:
KQuinn94Z
Posts: 1758


It's definitely the worst world by far in the game, in my opinion.2011-01-29 18:53:00

Author:
Unknown User


BORING... so ugly and plain looking - almost clinical it was like wandering about in a doctors waiting room, plus the 2 cool parts of the whole area are ruined like this:
1. gobotron minigame is very fun , but ive found it IMPOSSIBLE to get 600 points, especially playing online since lag messes me up
2. the hamster was quite fun to play with in the negativitron level, but when you first played it it was really straightforward and boring (i mean that there was one plain route and not very interesting)
2011-01-29 19:26:00

Author:
Skalio-
Posts: 920


Haven't got round to the Cosmos yet, but I found them alright. The first bee one wasn't as good, neither was the camel one, but the other two were great fun. Perhaps it's because one was in the demo, and unlike the other two on that, it wasn't that replayable.2011-01-29 19:47:00

Author:
kirbyman62
Posts: 1893


I think that only the level that was in the Beta was fun, the rest was a pest basically.2011-01-29 20:50:00

Author:
Tikodor
Posts: 57


When i first did the camal level, i liked it. THe only thing is that its too long, and after the first few things, they added nothing new. It would have been alot better if they did not just copy and paste the same things everywere. The bee/sackbot level was okay.2011-01-29 20:51:00

Author:
Unknown User


Yeah, I really didn't like Avalonia that much. The music wasn't really my favorite, and the scenery was a bit bland...Playing it was alright, but I wouldn't go back and play them just for fun, like I would with Eve, DaVinci, and Victoria's levels. It wasn't absolutely terrible, but it wasn't very fun either.2011-01-29 21:06:00

Author:
TheZimInvader
Posts: 3149


There was nothing wrong with the gameplay in my opinion, in fact I loved how each stage was something completely different. If I had to come up with something I don't like about Avalonia it would be how the colour palette is basically white and blue, they could have made the visuals a little more interesting. Aside from that there isn't anything wrong with it and in terms of gameplay it's one of my favourite worlds.2011-01-29 22:40:00

Author:
olit123
Posts: 1341


Boring? Nooooooooooo!!!!


Aside from the fact that visually, it is a little repetitive and bland, and the bee levels aren't the best in the game, it was nice to have a break from platforming.

I never liked mechapup. I'm fine with the fact that it was never used again because realistically, it is very limited with gameplay opportunities.

"What should the next level be? A cool level where you ride a camel which spits acid, or another Mechapup level where you, once again, use your bark to move things."
"Camel."



And the boss? Ohh, the boss, was so great.

Now referred to "The ultimate space lobster," in my household, this is tied with the second stage of the final boss.... and Eve's boss..... and Kling Klong...


As my favourite boss.
2011-01-30 07:01:00

Author:
tomodon246
Posts: 624


I didn't get bored playing it, in fact, the bee shooters are some of my favorite levels. I will admit, repeatedly playing it for prizes and whatnot did seem like a drag, but then again, aren't most levels like that? Going through Full Metal Rabbit 50 times a day got boring fast.2011-01-30 08:09:00

Author:
Willah
Posts: 54


Mechapup was the runt of the litter, the bunny looked like it had rabies, but the hamster, the hamster... Oh yes! It got its own minigame, can basically fly with its rush attack, and can kick the crap out of a giant floating vaccum cleaner... I wish my hamster could do that... Lazy, lazy Squiggles! :S2011-01-30 16:15:00

Author:
grayspence
Posts: 1990


Yeah, I didn't like it either. I only really liked the first 2 or 3 levels, as I loved the contra reference, the armory wasnt all that bad, and I loved the visual style (past tense). It's not that its bad per se, just not as good as the rest of the game2011-01-30 19:20:00

Author:
Unknown User


I love all the story-mode levels.they are far far better then most user made levels. end of story.2011-01-30 23:15:00

Author:
Lord-Dreamerz
Posts: 4261


Yeah, I don't have anything against the level design, even if more could have been done, but I'm against the gameplay concept.
That's the problem.
And the fact that the whole Avalonia seems a drag.
2011-01-31 06:20:00

Author:
OmegaSlayer
Posts: 5112


Well the Avalonia levels may not be the most interesting by their gameplay, their story may be... should I say void and they are very easy. But their atmosphere is undeniably the best. Side-scrolling Bee section was definetly my favourite level in the whole story mode because of it's great atmosphere, even that I think Avalonia is the worst overall. It had great moments when you could really feel the action and music was my favourite in whole game. Why do people think Avalonia is bad? I think it has bad moments but also the best moment in the whole story.2011-01-31 08:26:00

Author:
FreeAim
Posts: 2462


I had some lulz at Avalonia.... I was playing with a friend and decided not to get a hamster.... just hitched a lift on the roll mobile
Funsies
2011-01-31 09:05:00

Author:
AA_BATTERY
Posts: 1117


I actually loved avalonia. The thing that has seemed liked a drag to me in lbp2 is that one depressed foo that AA battery has as an avatar. His voice is one of the most annoying voices ive heard in a video game, period. it drives me crazy. Not done with the story yet btw.2011-01-31 09:17:00

Author:
spok22
Posts: 206


I actually loved avalonia. The thing that has seemed liked a drag to me in lbp2 is that one depressed foo that AA battery has as an avatar. His voice is one of the most annoying voices ive heard in a video game, period. it drives me crazy. Not done with the story yet btw.

I......hate......you......


:kz:
2011-01-31 11:42:00

Author:
AA_BATTERY
Posts: 1117


Why can't people understand it reflects a theme where everything is clean and robots are ruling the world. It's called a near-future theme.
Mm had to work with what they had. You can't add spider webs and pretty lights if there's no need to, you can't just throw things in there just because it'll make it prettier or more interestng. They had to stick to the theme and afterall, you don't play Avalonia for the eye candy, you play it for the gameplay and to see that with a controlinator you can make pretty much anything form a camel, to a dog to a bee.

Sorry if you were somehow hurt, wasn't my point. Just my 2 cent...
2011-01-31 12:58:00

Author:
Chump
Posts: 1712


The thing that has seemed liked a drag to me in lbp2 is that one depressed foo that AA battery has as an avatar. His voice is one of the most annoying voices ive heard in a video game, period. it drives me crazy.

It's not Clive's fault; It's grim up north.
2011-01-31 13:02:00

Author:
Rhys125
Posts: 841


Why can't people understand it reflects a theme where everything is clean and robots are ruling the world. It's called a near-future theme.
Mm had to work with what they had.

No, they didn't. They chose the theme. And I don't agree that a near-future theme can't be visually interesting. It just needs more shine, more bling.

But I think we can only draw one conclusion from this thread: you can't please everyone.
2011-01-31 14:27:00

Author:
Rogar
Posts: 2284


^Yeah hard to please everyone!

Before playing this area, I thought I was not going to like it, but actually I really enjoyed it, the gameplay was refreshing!
And visually it was not that bad for me, just maybe a little "cold" but that's what a futuristic theme would look like, and that's how they choose to do it, not "overcharged" visually...

2011-01-31 14:51:00

Author:
dajdaj03
Posts: 1486


Loved the Rabbit (my favorite), loved the Hamster (my second favorite), Doggie thingie was ok, hated the camel... Hated the whole camel level period. The Bees were alright. As far as the overall Avalonia levels, not my favorite levels by far, I wasn't all that crazy about the shooting thing... But wasn't boring.

BTW, at some point I collected the hamster, but no rabbit. Was it collectible somewhere? Or a prize somewhere?
2011-01-31 14:55:00

Author:
wizaerd
Posts: 159


Robo-Rabbit + Turbo-Puppy + Techno-Hamster + Killbot-Camel = WIN 2011-01-31 15:18:00

Author:
Macnme
Posts: 1970


BTW, at some point I collected the hamster, but no rabbit. Was it collectible somewhere? Or a prize somewhere?

Collected all prize from the first Avlonia level. I have to say, the worst part about Avlonia was Avalon himself. Man he's annoying.

Just because other are, my favourite animals are: Bee (Shooting one), Hamster, MechaPup, Bunny, Bee (picking up SackBots).

Still haven't played the Cosmos yet, so it could still change.
2011-01-31 15:56:00

Author:
kirbyman62
Posts: 1893


WOW....I guess your not going to like my new level then :/ Im making another version of the first avalon level. Its called armaments in-training academy.

http://i5.lbp.me/img/ft/615fb777616c90e1843f10a4220f7948740a328a.jpg
2011-01-31 16:07:00

Author:
The_Lil_JoKeR
Posts: 745


Just goes to show... there's something for everyone.

My son LOVED the Avalonia levels. His favorite part of the game. He's 8....

By the way, I personally LOOOOVVVVEEE shooting things from a camel. I've played it 32 times now, and it gets better every time I PLAY IT!
2011-01-31 16:29:00

Author:
CCubbage
Posts: 4430


No, they didn't. They chose the theme. And I don't agree that a near-future theme can't be visually interesting. It just needs more shine, more bling.

But I think we can only draw one conclusion from this thread: you can't please everyone.

I never said it wasn't pleasant to look at, I even agree it's areally good looking theme by its simplicity and yes, you're so right: We can't please everyone
2011-01-31 16:43:00

Author:
Chump
Posts: 1712


Avalonia was alright. The overall story mode purpose was to demonstrate and use the new tools to teach and attract creators to the new create mode. Avalonia just so happened to be the setting that demonstrated the direct control seat. This is why the level had the least amount of platforming.
The direct control seat creatures and the enmies In the got the hump level probobly took up a ton of thermo and that left a small amount of space left for scenery in the levels. However, Avalonia seems to be the most polished, least glitched or buggy levels In the game.
The cosmos still remain as my favourite part of story mode though!
2011-01-31 23:51:00

Author:
grayspence
Posts: 1990


Can someone help me! im stuck on this level. Im suppose to get a sticker apparently from the flying in the face of danger level and i didnt recieve and i cannot continue!
what do i do?

thanks
2011-08-23 02:54:00

Author:
Unknown User


I Like to replay these levels myself from time to time... besides the one with the Camel~ (>.>)
But I am a Fan of the color White SooOoo.... xD also I liked the music pretty well too~
*mew
2011-08-23 03:19:00

Author:
Lord-Dreamerz
Posts: 4261


If Avalonia is void of platforming and is all controlinators, surely someone could just make an Avalonia-themed platformer? Creativity, or as Avalon says, "Creative-ness," is what LBP is all about.2011-08-24 14:32:00

Author:
Unknown User


I think we're all just used to the standard Sackboy platforming. The controllinator effectively takes Sackboy out of the equation. Platforming is sort of a genre, so I guess Avalonia isn't centered around it. It introduces and familiarizes you with the controllinator. The whole Avalonia world is themed around a powerup unlike the other worlds--where about two or three levels are. I think the reason is because the controllinator is such a significant step from the first game. So maybe they want the player to get used to it. I personally didn't fancy Avalonia (yeah, it was kind of dull), but I love the controllinator. I use it all the time.2011-08-24 18:06:00

Author:
Sackpapoi
Posts: 1195


I didn't find this area "boring" and I agree with Sackpapoi, this was more of a "get to know the creatinator" area. This is what you can do type thing. Also, it's mainly a training aid. Avalon says, we're training you on some new equipment. Now that I think about it, you only used the camel one time but then again that level changed from a training level to a real combat situation, so. Anyway, I didn't find them boring, especially the 1st time thru. Yeah, if you go through now and you've been through them already 5-10 times, then yeah, it'd be boring. I'm out.2011-08-24 18:29:00

Author:
biorogue
Posts: 8424


"WAAAAT? HOW CAN YOU GUYS NOT FIND ME, the "magnificent" and "manly" Avalon Centrifuge's, MIGHTY AVALONIA, NOT, COMPLETELY, EPIC???"
jk
i think it's almost ironic of how Avalon's ego makes his world seem, well, better than the others when, in fact, its kinda plainly decorated and having "manly" little animals run about.
personally, i hate avalonia, yet i kinda like it.
The decoration is very poor, and for my taste they could have added some of that really cool art style in avalon's ego poster("i created science" i beleve) to avalonia's building designs, like make it an abstractish futurism. The sequenced music was well, wierdly fitting yet awefully unfitting. it fit the animals, but didnt fit the theme. and well, i would have designed the animal to have a VERY intense robotic feel, along with some cute eyes and fluff. In general Avalon's kinda an awkward character. because i almost see him as a ...
female character. yes, a girl. BUT. then the ego bad part comes in which makes him almost a...
girly-manly-egotistical-fruitloop.
plus, how they changed him from "the Scientist" to Avalon, just kinda messed it up.
either : make him the secretly evil "the scientist" with "trials" that secretly try to kill you with awesome animals like lions(WHY DID THEY NOT MAKE A LION? ) and eagels,
or: make him a chick that is a good character, has an inspirational speech of "we can do it" in some freaking awesome chick vioce and have girly animals that kick some negative butt.


...so long story short: main creator has to fit with his/her theme.
(i really wanted avalon to be evil... so then i'd wouldn't have to say that i like a fruit loop of a pathedic man like him )
2011-08-24 22:32:00

Author:
iinov8
Posts: 131


I noticed that i only played Avalon levels when i started lbp2 and had to do story mode. I played all story mode levels many and many time for fun except Avalon levels :O. But still, some mini games are pretty nice.
I think it's because it was low in details or simply because i didn't love the theme.
2011-08-25 04:50:00

Author:
Sport_dude
Posts: 622


Hell no.

/thread

The scrolling levels and the bees weren't the best, quite true. I liked the theme, but Eve's Asylum had better gameplay than this one.
2011-08-25 16:53:00

Author:
Cronos Dage
Posts: 396


I loved the The scrolling Bee level myself~ (0.o)
I replay it all the time.
2011-08-25 20:49:00

Author:
Lord-Dreamerz
Posts: 4261


Omega, you are a seasoned LBP vet no doubt, which explains your perspective and higher expectations.

But I have to ask ...did you take the Blue pill or the Red pill. It does make a difference .
2011-08-25 21:54:00

Author:
RickRock_777
Posts: 1567


was it me or did they not include the robot dog for anything, but the first level? It was kind of a fun bot, but learning it had no meaning...I think

The MechaPup was my favorite, too! And you are right; the MechaPup was never used in another level.
2011-08-28 04:18:00

Author:
L1N3R1D3R
Posts: 13447


Personally i found Avalon boring. The cinematics were good and the first playthrough was interesting to see what they did and had made but overall not a lot of replay value.
I thought it was going to be more epic and action packed then it was. I didn't mind the bee part too much though but hated the part where you had to save sack bots with the bee.

I was hoping it would have a more futuristic fifties style theme to it.
2011-08-28 05:45:00

Author:
Lordwarblade
Posts: 761


I actually like the 2nd bee level in Avalonia. (Its where I got my epic scouter too!) But the only one I didn't like was the camel one.2011-08-28 21:34:00

Author:
TheUltraDeino
Posts: 1274


Here my opinion:

Avalonia is way too cheap for 4th world of the game, it's way too easy and it's probably must play when you make ace on the row trophy because you can ace it without much effort, but theme and music is great thu it feels that it went to waste
2011-08-29 15:53:00

Author:
Shadowriver
Posts: 3991


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