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#1

Absolutely Stumped :/

Archive: 7 posts


I'm creating a Top Down Arcade game, i've got everything sorted, but I need help to change level :S Lets say the level one has been completed, how can i make it so the game continues to a second level? Any ideas?

I thought an emitter would work but im not sure?
2011-01-29 06:22:00

Author:
xForrest
Posts: 72


Do you mean Donkey-Kong esque levels? Warlords? Pong? I'd just put in a level link between really short levels. If you don't want to do that you could build multiple areas within one level. When one level is completed you could kill the player and make them respawn in the next area.2011-01-29 06:32:00

Author:
Unknown User


thats of a larger scale game, lets say like that pong kind of game where you destroy the squares, I think its called brick breaker im not sure, but once the 'bricks' are destroyed, how would I go about making a new set appear?2011-01-29 06:35:00

Author:
xForrest
Posts: 72


what you are thinking of is often called arkanoid type game.

what i would do is lay out a microchip for each of your game boards. Have that chip throw out your tile layout, and have each tile with a tag. Once all of those tags are gone, a switch triggers the cleanup method of the current level, and activates the rotation input on a selector that then triggers the next round.
2011-01-29 07:35:00

Author:
tdarb
Posts: 689


So you each level set to a microchip, once the tiles are gone, the level is empty and the new layout is emitted? the selector part confused me >.<2011-01-29 07:48:00

Author:
xForrest
Posts: 72


You just use the selector to activate the various chips. A selector can only have one output active at a time, so it is ideal for this.

Basically, what I am thinking is that microchip one activates and emits your first level. On that microchip is a tag sensor that is checking for all of the tiles to go away. When that happens it triggers cleanup (score transfer, exit animation, etc). Then it hits the cycle input on a selector. That causes your selector to go to node two where it triggers the next chip that emits the layout for level two, and it repeats for as many levels as you have. The selector just allows you to easily activate each level as the previous one is finished.
2011-01-29 07:56:00

Author:
tdarb
Posts: 689


i see now I'll try it out and let you know how it goes Thanks2011-01-29 08:06:00

Author:
xForrest
Posts: 72


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