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#1

Bounce Pads and Controllinators

Archive: 6 posts


Is there ANY way to get bounce pads to work when a controllinator object is on it? I've tried every switch combination I can think of, but no luck I was making a level that kinda depended on this general idea, and I would hate to have to scrap it because of this. Thanks for any advice!2011-01-29 03:43:00

Author:
Dietomaha
Posts: 156


have you tried any lbp1 logic? if not search for (logic switches) and look for the lbp1 logo im sure some of that will help2011-01-29 03:46:00

Author:
reefer007
Posts: 54


Not that I can think of unless it's a sackbot. But why not have movers set up with a impact sensor instead?2011-01-29 06:19:00

Author:
Unknown User


Is there ANY way to get bounce pads to work when a controllinator object is on it?

What do you mean by this?
2011-01-29 07:52:00

Author:
Sehven
Posts: 2188


I think they mean make the Bounce Pads work on things other than Sackboys/bots, which would include things being Controlinated by them.2011-01-29 10:01:00

Author:
estevangz
Posts: 57


I mean if I am in a controlled object, is it possible for bounce pads to trigger when the object is on top of them? As in make the controlled object bounce. I know you can do it another way, but I just like the look and feel of the bounce pads. If I can't figure out how to make it work with bounce pads I'll just use another way.2011-01-29 16:58:00

Author:
Dietomaha
Posts: 156


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