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Bounce Pads and Controllinators
Archive: 6 posts
Is there ANY way to get bounce pads to work when a controllinator object is on it? I've tried every switch combination I can think of, but no luck I was making a level that kinda depended on this general idea, and I would hate to have to scrap it because of this. Thanks for any advice! | 2011-01-29 03:43:00 Author: Dietomaha Posts: 156 |
have you tried any lbp1 logic? if not search for (logic switches) and look for the lbp1 logo im sure some of that will help | 2011-01-29 03:46:00 Author: reefer007 Posts: 54 |
Not that I can think of unless it's a sackbot. But why not have movers set up with a impact sensor instead? | 2011-01-29 06:19:00 Author: Unknown User |
Is there ANY way to get bounce pads to work when a controllinator object is on it? What do you mean by this? | 2011-01-29 07:52:00 Author: Sehven Posts: 2188 |
I think they mean make the Bounce Pads work on things other than Sackboys/bots, which would include things being Controlinated by them. | 2011-01-29 10:01:00 Author: estevangz Posts: 57 |
I mean if I am in a controlled object, is it possible for bounce pads to trigger when the object is on top of them? As in make the controlled object bounce. I know you can do it another way, but I just like the look and feel of the bounce pads. If I can't figure out how to make it work with bounce pads I'll just use another way. | 2011-01-29 16:58:00 Author: Dietomaha Posts: 156 |
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