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#1

Star Saviour (new progress vid up now!)

Archive: 23 posts


http://www.youtube.com/watch?v=72-L9fKaKEM

Dunno how it's going to end up, but be sure there's gonna be lots of action and explosions!

Things it has:
- combo logic
- charge attack logic (can be canceled into normal combo)
- regenerative health
- regenerative charge meter

Things to add:

- Combo counter
- multiplayer "helpers"
- enemies obviously
- more animations for charging, etc.

I'll update as the project moves along. Enjoy!
2011-01-29 02:04:00

Author:
gevurah22
Posts: 1476


This looks sweet.
Loving the logic, love the game play you're going for. Wish you luck on this project! (And your forum avatar gives me case of the giggles)
2011-01-29 02:21:00

Author:
KoingWolf
Posts: 386


This looks sweet.
Loving the logic, love the game play you're going for. Wish you luck on this project! (And your forum avatar gives me case of the giggles)

You have good taste. =)
2011-01-29 02:43:00

Author:
gevurah22
Posts: 1476


That looks incredible. Do you have a plan for a game using that logic or is it just ready in case you get one? If you do have a plan what is it?2011-01-29 02:51:00

Author:
Alexxerth
Posts: 233


Everytime David I wounder HOW! everytime you create something is always jaw drooping and awesome! I wish you luck on this project, and will you ever create tutorials about making a level or a project like this? (I know is huge but just the basics)2011-01-29 03:00:00

Author:
Arnald23
Posts: 1843


Yeah, I was planning on doing a mini-tutorial sometime down the line. As soon as I finished uploading the vid, I came up with like 10 more ideas I can implement, lol. It's gonna be nuts.



That looks incredible. Do you have a plan for a game using that logic or is it just ready in case you get one? If you do have a plan what is it?

Thanks man. This project was meant to combine a lot of the stuff I had been working on in the beta into one insane compilation. It will definitely be released as my first LBP2 level.
2011-01-29 03:16:00

Author:
gevurah22
Posts: 1476


Do I really have to say how cool this looks?

When you release your first LBP2 Level, I know it's going to change the game. Just don't make it too good, or us lesser-known creators wouldn't be able to top it... lol
2011-01-29 04:19:00

Author:
Night Angel
Posts: 1214


Just started implementing a sword mode/blaster mode for those charge attacks that use the meter. Sword mode attacks will focus more on a single enemy and blaster mode attacks will focus on long range. :32011-01-29 18:01:00

Author:
gevurah22
Posts: 1476


THAT LOOKS SO COOL.


are you gonna make this into a full level/series? pleaseplease do cos i wanna play, i played the devil may cry of yours in beta and that was freaking awesomeness. keep it up
2011-01-29 19:05:00

Author:
Skalio-
Posts: 920


That's EPIC! 2011-01-29 19:21:00

Author:
SackRacer77
Posts: 153


THAT LOOKS SO COOL.


are you gonna make this into a full level/series? pleaseplease do cos i wanna play, i played the devil may cry of yours in beta and that was freaking awesomeness. keep it up

yar, it's currently being made into at least a big level.
2011-01-30 02:40:00

Author:
gevurah22
Posts: 1476


WOW

Very Impressive
Just don't make it into a multiplayer battle arena and it should be golden
Sure, You might get 10 million plays if you did (probably from a bunch of chavs who have yet to hit puberty), BUT AT WHAT COST!?!
Er... I mean... good luck with the level(s)
Looks awesome
2011-01-30 03:13:00

Author:
Gillen
Posts: 15


Alright, this was awesome! Can't wait to see the final creation. The different attacks are very cool. Every time I see something new you have done, I have to wait a few days before returning to my moon...Or i will just blow my moon up so that it is just rubble lol.2011-01-30 17:03:00

Author:
Spider-Jew
Posts: 1090


Holy Crap..... I wish I knew how to work with logic like you.... /mind blown.

*Time to go pray for you to reveal your secrets =P
2011-01-30 19:51:00

Author:
cousi
Posts: 28


Just finished the attacks. Enemy sets should be next.2011-01-31 17:32:00

Author:
gevurah22
Posts: 1476


could i suggest a cave system with puzzles rather than an open screen with enemies floating in randomly. think PJS crossed with SSHD2011-01-31 17:37:00

Author:
GribbleGrunger
Posts: 3910


Well, this project is meant to be more of an open-ended action game than anything else as the combat engine is way more tuned in that direction. But, it will be more room based than just a wide expanse of open ground. Think Devil May Cry in that sense.2011-01-31 18:06:00

Author:
gevurah22
Posts: 1476


New progress vid:


http://www.youtube.com/watch?v=72-L9fKaKEM
2011-02-01 09:03:00

Author:
gevurah22
Posts: 1476


EPIC! I love that "black whole" attack! Really cool.2011-02-01 16:23:00

Author:
SackRacer77
Posts: 153


dude this is crazy... amazing what you can do with logic....2011-02-01 17:24:00

Author:
cousi
Posts: 28


Looking good as always, man. 2011-02-01 17:32:00

Author:
Linque
Posts: 607


Thanks guys. Gonna start working on the actual level design now. It might be a bit different than what you might expect. ^^2011-02-02 00:32:00

Author:
gevurah22
Posts: 1476


Man, you're a legend at top down stuff... I'm trying to make some top down levels myself, got most of it down but I can't get to grips with attacks. It'd be awesome if you made some tutorials. 2011-02-07 22:53:00

Author:
Unknown User


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