#1
Star Saviour (new progress vid up now!)
Archive: 23 posts
http://www.youtube.com/watch?v=72-L9fKaKEM Dunno how it's going to end up, but be sure there's gonna be lots of action and explosions! Things it has: - combo logic - charge attack logic (can be canceled into normal combo) - regenerative health - regenerative charge meter Things to add: - Combo counter - multiplayer "helpers" - enemies obviously - more animations for charging, etc. I'll update as the project moves along. Enjoy! | 2011-01-29 02:04:00 Author: gevurah22 ![]() Posts: 1476 |
This looks sweet. ![]() Loving the logic, love the game play you're going for. Wish you luck on this project! (And your forum avatar gives me case of the giggles) | 2011-01-29 02:21:00 Author: KoingWolf ![]() Posts: 386 |
This looks sweet. ![]() Loving the logic, love the game play you're going for. Wish you luck on this project! (And your forum avatar gives me case of the giggles) You have good taste. =) | 2011-01-29 02:43:00 Author: gevurah22 ![]() Posts: 1476 |
That looks incredible. Do you have a plan for a game using that logic or is it just ready in case you get one? If you do have a plan what is it? | 2011-01-29 02:51:00 Author: Alexxerth ![]() Posts: 233 |
Everytime David I wounder HOW! everytime you create something is always jaw drooping and awesome! I wish you luck on this project, and will you ever create tutorials about making a level or a project like this? (I know is huge but just the basics) | 2011-01-29 03:00:00 Author: Arnald23 ![]() Posts: 1843 |
Yeah, I was planning on doing a mini-tutorial sometime down the line. As soon as I finished uploading the vid, I came up with like 10 more ideas I can implement, lol. It's gonna be nuts. That looks incredible. Do you have a plan for a game using that logic or is it just ready in case you get one? If you do have a plan what is it? Thanks man. This project was meant to combine a lot of the stuff I had been working on in the beta into one insane compilation. It will definitely be released as my first LBP2 level. | 2011-01-29 03:16:00 Author: gevurah22 ![]() Posts: 1476 |
Do I really have to say how cool this looks? ![]() When you release your first LBP2 Level, I know it's going to change the game. Just don't make it too good, or us lesser-known creators wouldn't be able to top it... lol | 2011-01-29 04:19:00 Author: Night Angel ![]() Posts: 1214 |
Just started implementing a sword mode/blaster mode for those charge attacks that use the meter. Sword mode attacks will focus more on a single enemy and blaster mode attacks will focus on long range. :3 | 2011-01-29 18:01:00 Author: gevurah22 ![]() Posts: 1476 |
THAT LOOKS SO COOL. are you gonna make this into a full level/series? pleaseplease do cos i wanna play, i played the devil may cry of yours in beta and that was freaking awesomeness. keep it up ![]() | 2011-01-29 19:05:00 Author: Skalio- ![]() Posts: 920 |
That's EPIC! ![]() | 2011-01-29 19:21:00 Author: SackRacer77 ![]() Posts: 153 |
THAT LOOKS SO COOL. are you gonna make this into a full level/series? pleaseplease do cos i wanna play, i played the devil may cry of yours in beta and that was freaking awesomeness. keep it up ![]() yar, it's currently being made into at least a big level. | 2011-01-30 02:40:00 Author: gevurah22 ![]() Posts: 1476 |
WOW Very Impressive Just don't make it into a multiplayer battle arena and it should be golden Sure, You might get 10 million plays if you did (probably from a bunch of chavs who have yet to hit puberty), BUT AT WHAT COST!?! Er... I mean... good luck with the level(s) Looks awesome | 2011-01-30 03:13:00 Author: Gillen ![]() Posts: 15 |
Alright, this was awesome! Can't wait to see the final creation. The different attacks are very cool. Every time I see something new you have done, I have to wait a few days before returning to my moon...Or i will just blow my moon up so that it is just rubble lol. | 2011-01-30 17:03:00 Author: Spider-Jew ![]() Posts: 1090 |
Holy Crap..... I wish I knew how to work with logic like you.... /mind blown. *Time to go pray for you to reveal your secrets =P | 2011-01-30 19:51:00 Author: cousi ![]() Posts: 28 |
Just finished the attacks. Enemy sets should be next. | 2011-01-31 17:32:00 Author: gevurah22 ![]() Posts: 1476 |
could i suggest a cave system with puzzles rather than an open screen with enemies floating in randomly. think PJS crossed with SSHD | 2011-01-31 17:37:00 Author: GribbleGrunger ![]() Posts: 3910 |
Well, this project is meant to be more of an open-ended action game than anything else as the combat engine is way more tuned in that direction. But, it will be more room based than just a wide expanse of open ground. Think Devil May Cry in that sense. | 2011-01-31 18:06:00 Author: gevurah22 ![]() Posts: 1476 |
New progress vid: http://www.youtube.com/watch?v=72-L9fKaKEM | 2011-02-01 09:03:00 Author: gevurah22 ![]() Posts: 1476 |
EPIC! I love that "black whole" attack! Really cool.![]() | 2011-02-01 16:23:00 Author: SackRacer77 ![]() Posts: 153 |
dude this is crazy... amazing what you can do with logic.... | 2011-02-01 17:24:00 Author: cousi ![]() Posts: 28 |
Looking good as always, man. ![]() | 2011-02-01 17:32:00 Author: Linque ![]() Posts: 607 |
Thanks guys. Gonna start working on the actual level design now. It might be a bit different than what you might expect. ^^ | 2011-02-02 00:32:00 Author: gevurah22 ![]() Posts: 1476 |
Man, you're a legend at top down stuff... I'm trying to make some top down levels myself, got most of it down but I can't get to grips with attacks. It'd be awesome if you made some tutorials. ![]() | 2011-02-07 22:53:00 Author: Unknown User ![]() |
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