Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Points and spawns issues in versus mode

Archive: 3 posts


I'm trying to update my level from LBP1 to LBP2 so it would make use of many features that came with LBP2 that would make my level closer to the vision I've originally had, but unfortunately those features don't seem to be too easy to use, or I just can't figure them out.

Below I present a list of things I am trying to do that I couldn't manage:

Every player starts with some points
I've seen it in Pong clone level in story mode(I don't have english-language version so I don't know exact name). I want every player joining the level to get let's say 500 points. It would be best if players who join in the middle of the match got those too, or even better part of those. The things I tried awarded points only to first player that joined the game.

Spawn points activated locally
Well, my level is pretty big for versus mode. Thanks to that by default behavior offline it's unplayable, because sooner or later killed player will get assigned to random spawn point somewhere off the screen and then remaining player needs to look for him. It's idiotic, after all the player will spawn on the screen, just needs to be found -.- Online it's better because everyone has their own camera, but still I want people to spawn nearby.

What I came up with: I made holo with follower and emiter, so it follows the player. The emiter keeps 3-4 gates spawned at any time. The gates being spawned have battery on their input so their are activated(somehow emited gates aren't activated by default while real ones are). I don't have any gates on the level except for emited ones. If I keep this design I'll make the holo look like an angel so it will fit

There are 2 possible problems that could come out, angel could throw spawn point outside of playable area or it could get stuck in some place that it couldn't emit the gates anymore, and if everyone dies when there are no gates the level will end automatically :< well, I made some countermeasures, so it's not pretty, but works.

Anyone has better idea how it could work? The "static" gates can't be deactivated and are all activated by default... :/
Used the angel method

More scoring problems. Awarding for kills
So me versus mode level is PvP. The sackboys can die by being squished by others, burned, etc. But for example squish will only give the dead one -10 points, bombing will sometimes give -10 points to dead, sometimes +10 to the killer(I think it depends how much time passed between player activating the bomb and another dying, and after some time the game thinks it was suicide).

The ideal scenario for scoring would be to add points to player X when player X kills player Z, but how can I do a good scoring system for PvP? Another idea is just to make sure every kill takes away the points from the person killed, end the game when someone is at 0, and make everyone start with some ammount of points. This might be actually preffered way for me. I think I could pull scoring system off if I made my level on sackbots instead of players(and I could make my own spawning system too, probably) but...

Flying/swimming sackbots
I know I can easily make flying sackbot with simple logic, but I want my sackbots to use those flying jets from LBP1 that had chains. Impossible, right? It's funny how they can use all toys from LBP2, but none from LBP1... And sackbots can't swim either, right? Well, if they can't use jets/fly then I have really no use for them :<

Little camera problem
This one should be simple, but I'm not 100% sure how to do it. In my level there's a corridor and rooms, when all players enter a room it changes to movie camera showing whole room so players can get better hang of what's going on in that room. But I want to make it so when if at least 1 person leaves the room the camera for everyone goes back to normal game camera. How can I accomplish that in easiest way?
Solved by myself

------------

For now I don't have any more issues. I think that if I resolve things above I will have all knowledge needed to make my level exactly as I imagined it months ago.
2011-01-28 23:38:00

Author:
TheAreinu
Posts: 6


Ok, so I managed to do some things but the scoring system is either totally awful or I can't figure it out.

From what I gather the point machine gives points to the sackboy that is the closest to the machine and there is totally no way to let the game know who I really want to give points too. Am I right?

But then how was the basketball game made in story mode?

Ok, I tested it out. It seems that grabinator changes "ownership" of the point machine, but normal grabbing does not. Am I right? If I am then it's most idiotic and unintuitive thing I've seen.
2011-01-30 17:59:00

Author:
TheAreinu
Posts: 6


There are 2 possible problems that could come out, angel could throw spawn point outside of playable area or it could get stuck in some place that it couldn't emit the gates anymore, and if everyone dies when there are no gates the level will end automatically :< well, I made some countermeasures, so it's not pretty, but works.

Instead of letting the angel throw spawn points, put a tag:angel on it. In locations around the level place microchips that sense tag:angel and activate tag:spawnpoint when the angel is near. Have the spawn point emitter on another hologram and make it follow tag:spawnpoint at high speed. With this method, you can specify which locations the spawns will appear at, and ensure they only appear when a player is near. And because they are controlled from one emitter you can give the spawn point infinite duration but have it destroyed when a new one is created, which means there will always be a gate.
2011-02-15 22:43:00

Author:
munrock2
Posts: 96


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.