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#1

Area Selection Logic

Archive: 5 posts


I have a versus level with 4 different arenas you can choose to play in.

Each arena has 4 checkpoints that are randomly chosen when the randomizer is activated.

Therefore there are 4 randomizers that represent spawns for each of the 4 areas.

How do I make it so the player can choose from these 4 areas, select it, play it until someone reaches a score limit (or time limit), and then have all the players teleport instantly back to the area selection screen?

I've been wracking my brains trying every thing possible to make the logic work, but those toggle switches are a pain in the butt. Any advice??

Note: All players are required to be in the same area at the same time all the time. This is very important!
2011-01-28 22:47:00

Author:
Nick930930
Posts: 878


Well after struggling all day with the logic, I have come to a solution! It is impossible to play an area and return back to the area selection screen so that idea was scratched. But I did manage to make it so that players can choose at the beginning of the level which arena they want to play in, and then they play in ONLY that arena until they reach a score limit and than are teleported to the scoreboard.2011-01-29 20:48:00

Author:
Nick930930
Posts: 878


Nice job figuring out tricky logic by yourself. 2011-01-29 21:15:00

Author:
FEAR
Posts: 337


I have a way you can make the players return to the original area, if you'd like. Basically, emit a controlinator which you enter automatically and hook the 'player in' output to the eject player input, so they get ejected as soon as they enter, Then just adjust the radius so all the areas to play in are in range. Also, the simplest way to choose from 4 areas is a selector, but you probably figured that out.2011-01-29 23:41:00

Author:
Cpt_Sainsburys
Posts: 187


Nah It's ok, I figured it out. This is freakin awesome. I got a main menu that I'm currently working with. You can select the level you want to play by going left or right on the analog stick when the option "Play" is highlighted. The arena name and coinsiding character light up for you to see and pressing X confirms that you want to play that arena. You and all your sack friends are then teleported to the selected arena, forced to kill eachother until someone reaches the score limit. Then all players are brough to the scoreboard for loud fireworks and happy joy joy. Huzzah!2011-01-30 05:11:00

Author:
Nick930930
Posts: 878


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