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Switch Activated Sackbots
Archive: 2 posts
Make it so a recorded sackbot's recording is not activated until the required switch is turned on. Not sure why in the world Media Molecule made it so you can't attached switches to sackbots. Or am I just missing something? | 2011-01-28 22:35:00 Author: Nick930930 Posts: 878 |
Well, uh, it actually is possible to set the behavior to do certain actions with switches. Place a behavior chip thing in the Sackbot's panel and record your stuff. Then, choose how it is activated, for example by a magnet switch or something. (Connect it to the behavior with the recording.) And voila! You're done! If the switch is activated, the Sackbot's behavior will switch to the one it is connected to and he'll start doing your recorded stuff. But don't forget to make some signal to change back to other behavior, because the Sackbot can get stuck just doing the recorded stuff If you need a player sensor, maybe work with the min/max radius, for example. Hope that helps! (And I hope you get what I'm trying to explain) | 2011-01-28 23:04:00 Author: iArekusu Posts: 402 |
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