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#1

Set Motor strength?

Archive: 15 posts


Hi y'all.

I'm wondering if there is any way to set the "strength" on a motor bolt?

I don't want to increase it's speed, only the amount of power utilized to spin.

Is there anyway to do this? Thank you.
2008-11-12 10:03:00

Author:
Kizo
Posts: 40


Call me stupid, but I don't see a use in that O_o2008-11-12 10:32:00

Author:
Stix489
Posts: 2080


Call me stupid, but I don't see a use in that O_o
Stupid.

... Nah, sorry. I take that back.

Anyway, I'm building this vehicle-thingy with a rotating shape powered by a motor bolt as means of acceleration. But when this shape hits an edge it often stops because it's not powerful enough. I want the shape to start forcing a more powerful rotation, causing it to climb the edge.

I'm not sure if the explanation is clear enough.
2008-11-12 10:38:00

Author:
Kizo
Posts: 40


Oh...I understand what you're saying!

Hmm...I dunno, I don't have the game running at the moment, so I can't really check for you...How about trying to change the wheel material to something lighter, thus making the motor excrete less force on actually moving the object and more power on actually rotating...?
2008-11-12 10:42:00

Author:
Stix489
Posts: 2080


Only way to increase the amount a motor bolt can turn is to increase the weight of the base the bolt is connected to, an decrease the weight of the rotating part. Note that the material of the non-rotating part the bolt is connected to makes a difference as well.2008-11-12 11:19:00

Author:
Linque
Posts: 607


Oh...I understand what you're saying!

Hmm...I dunno, I don't have the game running at the moment, so I can't really check for you...How about trying to change the wheel material to something lighter, thus making the motor excrete less force on actually moving the object and more power on actually rotating...?

I tried that but it's not enough, I'm afraid.


Only way to increase the amount a motor bolt can turn is to increase the weight of the base the bolt is connected to, an decrease the weight of the rotating part. Note that the material of the non-rotating part the bolt is connected to makes a difference as well.

Hm, so that's the only way? Thanks, I haven't tried changing the material of the base. I'll give it a go once I get home from work.

Thanks.

I wish there was a "Power"-attribute in the tweak-data.
2008-11-12 12:25:00

Author:
Kizo
Posts: 40


there isn't a strength tweak option on motor bolts? i don't have the game with me at the moment but i could have sworn there was...2008-11-12 13:14:00

Author:
Conall-Star
Posts: 157


there isn't a strength tweak option on motor bolts? i don't have the game with me at the moment but i could have sworn there was...

Nope, nada, zilch, none, zero.
2008-11-12 13:17:00

Author:
Kizo
Posts: 40


You might try wrapping a thin band of rubber around your rotating object.

For instance, if you had a metal wheel, you'd essentially have a "tire" around it that was really thin.

If you have some odd shape, you accomplish this by:

- copying the rotating shape and pasting it off to the side while in grid mode. Don't hit Circle yet.

- While you still have the copy "cursor" on screen, and its still perfectly lined up over your copy, turn grid mode off.

- Shrink the cursor just a little bit, hit triangle to cut away the middle, and hit circle to paste a seperate middle section. Now you have a wheel with two parts made of the same material.

- Use your Material Change tool to change that thin outer layer to rubber.

- Replace the original rotating object with your new rubber-wrapped copy.

If that doesn't work, it sounds like you may need to consider playing around with different weighted materials, or setting it up a little differently.
2008-11-13 00:28:00

Author:
Justin Hopewell
Posts: 135


How about trying to attach two spinning gears to the wheel, making it twice as powerful, or something. I don't know how you could do that, though.2008-11-13 00:30:00

Author:
Stix489
Posts: 2080


wait i have the simplest solution here

1. you said that you were hitting the edge but the car can not get over it, if it is a small bumb sticking out use the corner editor and delete that point out of existence and there you go a quick fix

2. if it is not that and you actually want it to climb then turn up the speed slightly and use the material changer to turn the wheels to rubber wheels and ther you go another quick fix

I really hope this helps

Cheers!
2008-11-13 02:00:00

Author:
RAINFIRE
Posts: 1101


You might try wrapping a thin band of rubber around your rotating object.

For instance, if you had a metal wheel, you'd essentially have a "tire" around it that was really thin.

If you have some odd shape, you accomplish this by:

- copying the rotating shape and pasting it off to the side while in grid mode. Don't hit Circle yet.

- While you still have the copy "cursor" on screen, and its still perfectly lined up over your copy, turn grid mode off.

- Shrink the cursor just a little bit, hit triangle to cut away the middle, and hit circle to paste a seperate middle section. Now you have a wheel with two parts made of the same material.

- Use your Material Change tool to change that thin outer layer to rubber.

- Replace the original rotating object with your new rubber-wrapped copy.

If that doesn't work, it sounds like you may need to consider playing around with different weighted materials, or setting it up a little differently.
I tried things similar to that and unfortunately, it didn't work.


How about trying to attach two spinning gears to the wheel, making it twice as powerful, or something. I don't know how you could do that, though.I'm not sure how you mean?


wait i have the simplest solution here

1. you said that you were hitting the edge but the car can not get over it, if it is a small bumb sticking out use the corner editor and delete that point out of existence and there you go a quick fix

2. if it is not that and you actually want it to climb then turn up the speed slightly and use the material changer to turn the wheels to rubber wheels and ther you go another quick fix

I really hope this helps

Cheers!
I want the terrain to be bumpy and rough, I'm afraid. I've tried using rubber wheels, but the problem is not the grip and friction, its the fact that the motor bolt doesn't have enough strength to "push" forward.

And as mentioned, I don't want to increase the speed.


Thanks for all the help guys!
2008-11-13 08:53:00

Author:
Kizo
Posts: 40


I want the terrain to be bumpy and rough, I'm afraid. I've tried using rubber wheels, but the problem is not the grip and friction, its the fact that the motor bolt doesn't have enough strength to "push" forward.

And as mentioned, I don't want to increase the speed.


If you want, I'll take a look at your machine and see if I can figure it out.

My PSN name is "JustinHopewell" (no space). If you want to make your contraption into an object and setup a small level for me to collect it, i'll take a look and mess around with it. I won't steal your object, I promise!

-justin
2008-11-13 17:04:00

Author:
Justin Hopewell
Posts: 135


There is a command for switches called the change speed. It will essientally make your object go fsaster/slower.

Stick 2 magnetic switches on the wheel and set there radiuses to encompass a slightly bit bigger than a wheel.

Make them both speed, set one to slow down, one to speed up, make them different colors.

Set the speed up key right before the bump, the slow down after, thus when your wheel hits the bump it speeds up, and passes it it resumes normal speed.

Also toss in the car sound and attach the speed up so the machine revs every time it goes up for added effect -.^
2008-11-13 21:10:00

Author:
lionhart180
Posts: 200


If you want, I'll take a look at your machine and see if I can figure it out.

My PSN name is "JustinHopewell" (no space). If you want to make your contraption into an object and setup a small level for me to collect it, i'll take a look and mess around with it. I won't steal your object, I promise!

-justin

That's really cool of you but it's not that important. Guess I'll have to figure it out someway. I have more projects going on anyway.

But thanks!


There is a command for switches called the change speed. It will essientally make your object go fsaster/slower.

Stick 2 magnetic switches on the wheel and set there radiuses to encompass a slightly bit bigger than a wheel.

Make them both speed, set one to slow down, one to speed up, make them different colors.

Set the speed up key right before the bump, the slow down after, thus when your wheel hits the bump it speeds up, and passes it it resumes normal speed.

Also toss in the car sound and attach the speed up so the machine revs every time it goes up for added effect -.^

Haha, that's a quite cool solution. Not quite what I had in mind, but creative nonetheless!
2008-11-13 21:37:00

Author:
Kizo
Posts: 40


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