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#1

Super Big Fight

Archive: 3 posts


So, yesterday I started to realize that there are a LOT of just random ideas that have been made into something REALLY awesome, such as Clockwurk. Just a simple wheel with bouncepad's lining it, and you stay alive for as long as you can! So I thought and I thought HARD about what I could do to make something cool and fun that people would love to play... I ran through create mode toying with everything I could think of, and it came down to three objects

The Grabinator, The Grapple Hook, and the Paintinator.

What if you had the ability to swap through those three power-ups and use them to fight your friends/CPU players? I know that the idea of it was used in BETA for one of Jump_Button's prototype levels (or atleast I think it was Jump_Button), where you'd switch between the Creatinator/Grapplehook/Grabinator, but it was used as a platformer or sorts. In it, you controlled a sackbot (disguised as the player) and you pressed L2/R2 to swap between power-ups, and you race to the end. Well in this, you would do the same thing. L2/R2 to swap between power-ups, using them in order to knock your friends/enemies/AI off a platform into some hazard.

The level would consist of only a few things...
A Title Screen: Complete with a Simple "How to Play" guide
A Player Select: Tell the level how many people are playing, so it can give you CPU players accordingly
A Stage Select: Should have a number of choices, each with a different theme (DLC Packs? Hazards? Story Mode Themed?)
And then finally the Fighting Stage.
Each stage should be somewhat dynamic, with appropriate music. NO COPY PASTA FROM OTHER GAMES. Each fighting stage should/will be unique and creative.


Now... The reason I've typed this up is because I want to ask for maybe 2 or 3 people to do the logic programing required behind this level. I am more than happy to provide the team with the GUI and Level Design for it, as I'd like to believe I'm good with creative scenery.

Any takers...?
2011-01-28 21:09:00

Author:
DarkFray
Posts: 100


There's one problem, though...

Sackbots can't use the grappling hook.
2011-01-28 23:25:00

Author:
ButchInZero
Posts: 58


Oh man, really?
Crap... that does effectively throw a wrench in my plans :C
2011-01-30 00:51:00

Author:
DarkFray
Posts: 100


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