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Question about moving elevator

Archive: 4 posts


In the first Avalonia level, there's a part where your sackboy enters into a pod with controlinators in it and the doors automatically close and the elevator type pod follows a preset path. I can't work out firstly, how the doors managed to close and secondly how the pod manages to follows the preset path and automatically eject the player at the end. Can anyone help me with this?

Thanks
2011-01-28 20:56:00

Author:
idontknow92
Posts: 29


Hey,
I wondered the same thing, but then I worked it out. The doors are moved by simple pistons. The visible preset path is purely for visual reasons, because when you get into the controllinator there is a player sensor inside the controllinator circuit board that is wired up to a selector cycle input. The selector activates a basic mover with 100% acceleration and deceleration, when it gets to a corner there is a tag somewhere on the corner and a tag sensor on the lift somewhere. The tag sensor is also wired up to the selector's cycle input and the selector deactivates the downward basic mover and activates a horizontal basic mover. The lift then goes horizontally until another tag arrives on another corner. The tag sensor from before re-activates and cycles back to the downward basic mover. The lift goes down until a tag of a different colour pops up at the bottom and a tag sensor of the same colour somewhere on the lift which then activates an anti-gravity tweaker with 100% dampening therefore cancelling out the mover and making the lift stop. That tag sensor is also wired up to the physical controllinator, not the circuit-board which then ejects the player.

Please before you tell me it's wrong read through it and plan it out in your mind cos i'm pretty sure i got this right

Hope this helps,
Zephire
2011-01-28 21:24:00

Author:
Unknown User


Hey,
I wondered the same thing, but then I worked it out. The doors are moved by simple pistons. The visible preset path is purely for visual reasons, because when you get into the controllinator there is a player sensor inside the controllinator circuit board that is wired up to a selector cycle input. The selector activates a basic mover with 100% acceleration and deceleration, when it gets to a corner there is a tag somewhere on the corner and a tag sensor on the lift somewhere. The tag sensor is also wired up to the selector's cycle input and the selector deactivates the downward basic mover and activates a horizontal basic mover. The lift then goes horizontally until another tag arrives on another corner. The tag sensor from before re-activates and cycles back to the downward basic mover. The lift goes down until a tag of a different colour pops up at the bottom and a tag sensor of the same colour somewhere on the lift which then activates an anti-gravity tweaker with 100% dampening therefore cancelling out the mover and making the lift stop. That tag sensor is also wired up to the physical controllinator, not the circuit-board which then ejects the player.

Please before you tell me it's wrong read through it and plan it out in your mind cos i'm pretty sure i got this right

Hope this helps,
Zephire

Right I think I understand what you're saying, here's my setup so far. I've got a microchip attatched to the pod. On the microchip I have a 5 port selector. The input into the first port is the sensor for when the user enters the controlinator, and the output is a upwards mover (this is just based on the route I want it to take). At the corner of the route where I want it to go left is a tag. On the microchip there is a corresponding tag sensor that is the input into selector port 2 and the output is a left mover. At the moment, by pod just floats up in the air, not in a straight line then decides to spin around a bit :/. Does my setup sound right?
2011-01-28 22:56:00

Author:
idontknow92
Posts: 29


Anyone else know how to make this work?2011-01-29 16:33:00

Author:
idontknow92
Posts: 29


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