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In Game Grid Snap

Archive: 5 posts


I highly doubt so but does anyone know how to have grid snap in a level, I have remade Tetris and it works perfectly, bar the fact the blocks don't snap to a grid and so aren't landing right2011-01-28 14:45:00

Author:
RAWTalent
Posts: 224


This comment of mine (https://lbpcentral.lbp-hub.com/index.php?t=46138-Help-with-turning&p=750940&viewfull=1#post750940) is perhaps an idea to work with.2011-01-28 14:58:00

Author:
Antikris
Posts: 1340


I did it in the beta as a showcase, and nobody took notice, lol.

The idea was to make a grid of tags and have the object move using a follower. You would need to do some wireless communicating to tell the object which direction to move, but it's entirely possible.
2011-01-28 15:16:00

Author:
comphermc
Posts: 5338


Shadowriver made a Tetris in the Beta that worked really well. It would go wonky every once in awhile after an extended play time, but it seemed to track really well.2011-01-28 15:20:00

Author:
jwwphotos
Posts: 11383


I did it in the beta as a showcase, and nobody took notice, lol.

The idea was to make a grid of tags and have the object move using a follower. You would need to do some wireless communicating to tell the object which direction to move, but it's entirely possible.

For a Tetris game, I am thinking out loud here, a row of 0% Halo blocks above the game canvas, representing the horizontal grid (a vertical one is not needed). Each has a tag (same color). Another block slides over it, only horizontally, with a mover and when there is no (horizontal) user controlinator input, this block uses a follower to snap to the nearest tag.
2011-01-28 15:29:00

Author:
Antikris
Posts: 1340


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