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Animation question
Archive: 2 posts
I've read the FAQ and gone over a number over threads, but can't find a solution to this problem. Here goes: I need to animate something. It can't be a hologram, since they only work against dark backgrounds, right? And it can't be a Sackbot. It's a skateboarder I'm trying to animate, so I want to have frames of him rolling, pushing, ollieing, grinding etc. mapped to different buttons on the controller. So far what I have is a controlinator, with different buttons connected to a selector, which is then connected to a number of emitters emitting the necessary frame. Problem is, I dunno how to make it revert back to the default rolling frame? Am I going down the right path, or is this way off? It feels unnecessary complicated. | 2011-01-28 02:34:00 Author: EVOin3D Posts: 91 |
Just have an inverted OR switch with all the buttons you're using connected to it, then connect it to the selector spot that has the default rolling emitter on it. | 2011-01-28 03:40:00 Author: Yofig Posts: 288 |
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