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Music Sequencer [: Pause / Resume / Stop :]

Archive: 10 posts


howdy

i've had a google about and there are a coupla threads which touch on the issue i have a query about
nothing concrete to resolve it, so i'm gonna post my q 2 u

hopefully this isn't embarrassingly obvious ... i should point out that i'm no stranger to logic programming and sequencing outside lbp, but my experiences with general creation in lbp1 and my few days with the xtra goodies in lbp2 haven't given me the answer

the music sequencer feature-ette touches on this .... control !

Now ideally I'd like to be able to stop and pause a sequence

let's keep it simple
action 1 starts the sequencer (this much is easy!)
action 2 stops it (immediately) (even if it is a looping sequence) ... no joy here !
i can stop the looping short sequence playing, but it will play to its end, so the stop is not immediate
in order to even achieve this i had to embed a music sequencer within a sequencer object
the sequencer object has more options for control (ie start stop, whereas MusSeq has Start + Reset (i think))

so, i could not stop a short *looping* sequence using only MusSeq, but it could obviously complete to the end if not looping
to achieve a halt to a looping MusSequence i unloop it and embed it in a looping seq object - this allows the short phrase to be looped and stopped (but only after it has fully completed it's last running phrase in its entirety !)
i haven't tried volume gating because i wan't to solve it without that (if possible)

further to that i'd really like to be able to pause, resume (and restart) a simple looping sequence ... like this (xcuse spelling!)

doh ray mee fah soh lah tee doh (short and repeating is a desirable option)

i'd like to tie the action to a switch say to be gating the sequence on so that when
sackboy activates (and maintains) the trigger the sequence commences "doh ray mee" and immediately stops there when trigger is released ... then retriggers, so sequence commences "fah soh" and so on ... obviously, the triggering is variable length

but i'd settle for now to be able to just stop a looping sequence immediately to tie it in with an action

hope that makes sense - too many words clouding the question me thinks

anyway - i couldn't get it to do immediate stopping, let alone pause/resume (asking a lot, like explicit control of the timeline/steps!)

+

i guess we are limited to bars of (multiples of) 16, ie your regular 4/4 thing
so i guess there's no way to make a phrase repeat(loop) in 3/4 or 7/8 (other than writing a 'repeating' pattern 'split' over many pages to achieve the effect so the total length was still divisible by 16)

ps - if it's doable by logic then say so and i'll try go figure it, but i'm sure it is a limitation of the MusSeq object

i'm hoping i've missed something, it seems like a modest expectation

suggestions welcome
2011-01-28 00:51:00

Author:
Unknown User


still keen to see any ideas to achieve this neatly ... but I've realised that toggling between two music sequencers (with one being empty) does the trick (kind of)
using a switch and a not gate you can toggle between the two sequences and when the 'empty' sequence starts up the other one will stop immediately (albeit that there are sometimes some echo/rvb artefacts) .... a bit clunky perhaps, but easy to package neatly into one custom microchip .... any ideas folks about pausing/resuming ?
2011-01-28 12:53:00

Author:
Unknown User


Hm... I haven't dabbled much with the music sequencer, but I wonder if it behaves like the regular sequencer, which can take an analogue signal (a percentage) and be set to interpret the signal as the speed of the vertical line. Look for a toggle between on/off, speed scale, and positional (if they exist). You would be looking for speed scale. The regular sequencer can also do some pretty robust things, like move forward and backwards or increment based on signal strength (using the positional tweak setting).

I don't know if it can do that, and since I'm at work, I cannot check.

If you're feeling extremely ambitious, you can jump into rtm223's Logic Blog (http://www.lbpcentral.com/forums/blog.php?4150), which definitely gets into the more complex and subtle aspects of LBP2 logic, especially is it pertains to digital/analogue signals.

If that went wooooosh, I'm sorry. That was not my intent.
2011-01-28 13:28:00

Author:
comphermc
Posts: 5338


Id love to know if anyone knows how to do this as i'm having a similar problem with the normal sequencer..2011-01-28 13:34:00

Author:
Malhat06
Posts: 107


Id love to know if anyone knows how to do this as i'm having a similar problem with the normal sequencer..

It's cake on the normal sequencer. Just don't use the "Start Playing Forward" option. See above.
2011-01-28 13:44:00

Author:
comphermc
Posts: 5338


Comphermc, are there any tutorials that explain in depth about the normal sequencer? Just checked RTM's blog but no luck.

If all else fails, trial and error will have to be the way haha
2011-01-28 13:48:00

Author:
Malhat06
Posts: 107


Ive got as far as using speed scale and a timer etc, but am having trouble stopping and starting a loop. Im using two sequencers at the moment, one that controls whats going on over all and another that controls a pattern of lights which is connected to the over all sequencer and is triggered by batteries or timers (set to speed scale). I want the lights to get faster and faster so I have used a timer set to speed scale on the over all sequencer and connected it to the lights sequencer. Problem is, at certain points, I need to stop the light sequencer and reset them to be started again after a cut scene. Needless to say, the lights keep on repeating and looping even though their is a break on the over all sequencer.

Just read that back, not sure it makes sense.

Back to trial and error.

Maybe because its taken me so long to type that, youv'e already replied with a lovely in depth sequencer tutorial. Fingers crossed.

Cheers
2011-01-28 13:58:00

Author:
Malhat06
Posts: 107


Alas, no post with a tutorial haha

Also, very sorry for hijacking someones help question!
2011-01-28 13:59:00

Author:
Malhat06
Posts: 107


@comphermc ... thanks for the good suggestion, i had seen the Logic blog, vey good, but it hadn't dawned on me 'til u suggested going analogue that there might be another way in ... besides, that's a great tip for the normal sequencer, very handy .... but alas, no joy on the music sequencer
it sports only one control option in [start] and if you embed it in a normal 'scrubbing' (using ur suggestion) sequencer then it will as before simply play the midi sequence at its proper speed from start to end, absolutely no pausing as you can in the regular seq

having said that, i'm well impressed at how powerful it is ... here's hoping the musical sequencer gets a few more bells and whistles

new additional q)

one thing that is throwing me from the Logic blog is how to monitor the result of your analogue logic maths - i just can't yet cajole an object to be a simple bar showing the input
ie is it easy to hook up a bipolar (or 2 separate unipolar) 'analog display' tapped straight off the controllinator feed for rightjoystick up/down?
i'm sure the timer or counter are my friends here !.....

re q) oops - saw there was more than one Logic Blog post - so know to use seq for that!
2011-01-28 19:34:00

Author:
Unknown User


It's unfortunate how "unrobust" the music sequencer is compared to the logic sequencer. I would have loved to be able to include tags that you could use to control the position of the play head. Then you could create codas, or even themes within one piece of music, where you could hold on a dark somber section until sackboy moves to a new location, and release into a new section.

I haven't had a chance to play with multiple sequencers yet, as I really only played with them during the beta. With the 2-3 second activation delay on them, I presumed trying to chain them through a selector or logic sequencer wouldn't work. Based on a few comments in this thread, perhaps that's not the case. I'm going to give it a go this weekend!
2011-01-28 21:55:00

Author:
RoharDragontamer
Posts: 397


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