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#1

Need help with movie cameras

Archive: 4 posts


I'm confused so I'm hoping you guys can help me. The main problem is getting the scene to start as soon as the level starts. I made a cut scene using 2 cameras and 2 different views. I know you can link the cameras together and then use a switch or sensor to start it but when I try to use a player sensor that's right on the starting gate, there's like a .5 second pause showing the player at the starting gate before my scene starts. How do you get the scene to start immediately?

Also, what advantage is there in using the Sequencer to "run" your cameras? It seems to me that if use a sequencer, it's "time per stripe" will override your cameras Hold time. Thanks in advance.
2011-01-27 20:16:00

Author:
SirGreenDay
Posts: 144


Have you checked out the 'cutscene' option in the global options page of your tools bag? Its an option other than 'co-op or Versus'. I don't actually know as i've not looked at it yet, but i presume if you set the level to be an actual movie the cameras will fire as soon as the player begins. Of course you will have an issue if you want it to be a playable level overall.

possibly have a very dark screen over the main starting gate. Set a timer thats exactly as long as the opening cut scene and wire the timer up to a teleport (deathless controlinator teleportation tutorials are dotted about the place) to port ol sacky to the start of the level once the cutscene is finished. just an idea.
2011-01-27 21:15:00

Author:
Epicurean Dreamer
Posts: 224


Have you checked out the 'cutscene' option in the global options page of your tools bag? Its an option other than 'co-op or Versus'. I don't actually know as i've not looked at it yet, but i presume if you set the level to be an actual movie the cameras will fire as soon as the player begins. Of course you will have an issue if you want it to be a playable level overall.

possibly have a very dark screen over the main starting gate. Set a timer thats exactly as long as the opening cut scene and wire the timer up to a teleport (deathless controlinator teleportation tutorials are dotted about the place) to port ol sacky to the start of the level once the cutscene is finished. just an idea.

I know about the cut scene setting in global options. I'm nit really sure what it's purpose is because like you said you can't keve the global option set to cut scene if you want a playable level. Maybe that setting is just for a level that's not really an interactive level but more like a level that people just watch like a movie.
2011-01-27 21:33:00

Author:
SirGreenDay
Posts: 144


Apparently, if your sequencer is back at the starting position and it's ready to go, pause and put down a Tag Sensor and Tag on a piece of dark matter or something and make sure the Tag is in range of the sensor, so that when you unpause it'll activate the sensor. Now before you unpause, connect the Sensor to the Sequencer to start playing. Don't unpause yet, just go play your level, see what that does. I saw this on a tutorial that someone created as a level. Try it and see if that works.

What I wanna know is how do you activate Sackbots acting movements, at a particular time using the sequencer, I've just tried most of the switches and they don't seem to work..??
2011-01-27 23:07:00

Author:
BalaBombz
Posts: 50


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