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#1

Walking Legs Tutorial

Archive: 23 posts


I had a lot of trouble making things walk in the LBP2 beta, and after seeing some uses of a similar technique in the story mode, I was inspired to make this. The actual tutorial starts at around 8:30 in the video, although I suggest you watch the beginning for background info and example of it's use.


http://www.youtube.com/watch?v=ZA67dubzCns
http://www.youtube.com/watch?v=ZA67dubzCns
2011-01-27 18:36:00

Author:
Sack-Jake
Posts: 1153


That is infectiously funny walking. I like the video, look forward to all the different ideas people have for walking robots in LBP22011-01-27 22:34:00

Author:
Giant Cheeseburger
Posts: 9


That is infectiously funny walking. I like the video, look forward to all the different ideas people have for walking robots in LBP2

It works very well and Mm basically uses this technique in their spiderbot and in the shooting gallery camel.
It could potentially be straightened out with movers and gravity tweakers, but it feels very much like an extension of LBP.
2011-01-28 00:08:00

Author:
Sack-Jake
Posts: 1153


Love this, just spent 6 hours building a walker but getting it to walk only took up the first ten minutes. It really showcases the strengths of create versus the first LBP. Takes tweaking to get it how you want but that's the whole fun of create2011-01-28 05:44:00

Author:
lulz
Posts: 4


I've been working on replicating your mech, but when the bubble sphere rotates, my cardboard legs seem to have nearly no friction at all. I tried putting a material tweaker and setting friction to the max, but it still kinda jumped in place barely inching it's way forward. Any suggestions? Please reply, I plan on using this in one of my own levels. Any and all help appreciated!

RAnkeT52
2011-02-01 06:10:00

Author:
Unknown User


I've been working on replicating your mech, but when the bubble sphere rotates, my cardboard legs seem to have nearly no friction at all. I tried putting a material tweaker and setting friction to the max, but it still kinda jumped in place barely inching it's way forward. Any suggestions? Please reply, I plan on using this in one of my own levels. Any and all help appreciated!

RAnkeT52
If it's hopping around and not going anywhere the first thing I'd try is add more weight to it. It might also be worth checking the settings for all your logic as something may have high dampening or be in conflict with something else.
2011-02-01 07:08:00

Author:
Ayneh
Posts: 2454


Great Video, Thanks man 2011-02-01 09:45:00

Author:
DesignerLuke
Posts: 31


Interesting. There were some early mechs in lbp1 that people built using a wheel type thing, but I had dismissed them as being too goofy looking for my tastes, but now I'm wondering if an invisible wheel with fake legs might work better than the invisible piston/cornerstones with fake legs that I've used in the past.2011-02-01 20:17:00

Author:
Sehven
Posts: 2188


Actually sehven, if youve ever played incredibots, thats a VERY popular way of making mechs, and ive seen multiple examples of these kinds of things that worked quite well in lbp 1. With the added logic in lbp 2 i think we could push the possibilities with these kinds of mechs!2011-02-01 22:01:00

Author:
shadowsythe456732
Posts: 176


I've started tinkering with it and the results are promising. It would be easy to make a mech that can walk slowly or sprint depending on how hard the player pushes the stick (which is one of my goals for the next mech I build). I'm trying to work around the "hard steps" though, where the foot strikes the ground so hard that it sends the mech up into the air. It seems to help to keep the wheel close to the ground and to anchor the feet as high on the wheel as possible (but not so high that the wheel can actually touch the ground).2011-02-02 14:25:00

Author:
Sehven
Posts: 2188


Does anyone know how they managed to make this walk like it does:?

(Around 1:01 Point)


http://www.youtube.com/watch?v=Cdn2X121a8g
2011-02-02 14:41:00

Author:
grayspence
Posts: 1990


Does anyone know how they managed to make this walk like it does:?

I'm quite sure it's the same way Sack-Jake shows us. Just a bit more cosmetic and well designed.
2011-02-02 22:41:00

Author:
Unknown User


I have a Factory of a Better Tomorrow themed mechinator, I made it out of metal and the legs have mover pushing them down which greatly improve the handling for it. EDIT I'm using it in a level called "Return to the Factory"2011-02-03 14:21:00

Author:
TheSwede
Posts: 59


Ive got my mech working like the one in the video, It walks slow, but its got a nifty jumping feature!2011-02-03 21:15:00

Author:
grayspence
Posts: 1990


Mine goes pretty fast, faster than his actually. It has a hop and a jet jump and it shoots bombs.
I use and advanced mover and an advanced rotator to make it move quickly.
2011-02-04 00:12:00

Author:
TheSwede
Posts: 59


I am trying to figure out how to connect the hull of the mech to the legs when I put a hologram on it is just spins the hologram.2011-02-06 22:31:00

Author:
Gutz
Posts: 175


use a gyroscope and the follower following a tag on the legs2011-02-06 23:13:00

Author:
TheSwede
Posts: 59


I had this idea a while back at school, and completely forgot about it when I got home. **** you school!2011-02-07 02:13:00

Author:
Twilightoutcast
Posts: 80


I have the legs workin, and I have a hologram floating above the main leg rotator I have a gyro on the holo and a follow thing that is set to follow a blue tag, I placed a tag on both legs. when I hit play the holo immediately falls to the center of the rotator, and then lags behind the legs2011-02-07 02:45:00

Author:
Gutz
Posts: 175


The tag is supposed to be on the ball the legs are connected to and it will lag somewhat but make sure you max out the settings on the follower so it can keep up.2011-02-07 03:40:00

Author:
TheSwede
Posts: 59


I don't suppose anyone happens to know of a place where I could actually download these vids? Streaming just isn't happening on my crappy mobile internet

edit: managed it with a video downloader app, so no worries. Any ideas on how the Walker in the MM video keeps the body 'attached' to the legs? Follower?
2011-02-07 15:14:00

Author:
Bovrillor
Posts: 309


Really good video. Looking forward to see anymore videos you post.2011-02-07 21:00:00

Author:
mattman111
Posts: 188


The only way I can think to attach a body is with a holo and follower.
You could attach it to the thin material on one of the legs, but it just looks super goofy.
2011-02-07 23:14:00

Author:
Sack-Jake
Posts: 1153


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