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Sackbot's can't trigger checkpoints?
Archive: 4 posts
I have my sackboy hop in the Controlinator straight from the start. He follows the controlled Sackbot on a piece of invisible hologram. Now, when the sackbot dies, I can't do anything else. The screen just stays where he last was. How can I make the Sackbot respawn at the last checkpoint? I bet there's some simple solution to this... | 2011-01-27 09:12:00 Author: Southpaw020 Posts: 50 |
Hook up a counter to count 1 place that in a microchip on your hologram, then put a tag on your sackbots chip, then hook a sensor switch with the corresponding tag colour on the hologram microchip, then set the counter to reset itself after the count of 1 and also to emit a new Sackbot at your desired spawn location, then if all goes well you should go whizzing back to the checkpoint and snap to your new Sackbot. | 2011-01-27 09:27:00 Author: RAWTalent Posts: 224 |
Thanks mate, just tried, but no luck. I'm probably not wiring it up right, or something. Edit: right, thanks mate. I managed to get it working. I've also made the sensor trigger the checkpoint when I'm in range, so I hope it spawn me at the last checkpoint I pass instead of the same one. Maybe I'll need as many sensors as checkpoints each with a different label? This is totally confusing! | 2011-01-27 10:49:00 Author: Southpaw020 Posts: 50 |
Yeah, you could do say a blue sensor, and change the tags name to, "checkpoint 1" "checkpoint 2" and so on, believe me it gets more understandable the more you do it , | 2011-01-27 11:42:00 Author: RAWTalent Posts: 224 |
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