Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Impact sensors and bouncepads....
Archive: 6 posts
I was trying to set an impact sensor (connected to a counter) on a bouncepad so that you would get points every time you bounce on it and after a certain amount of bounces the counter would activate something. I set it to not include rigid connections or touching but for some reason it doesn't count everytime i land on the bouncepad. instead it only works if i walk from the side of the pad onto it. Or hit the edge of the pad instead of the middle. Does anyone know how I might be able to fix this? Or even an alternate way of doing this? (Jump on target - bounce upwards - get points - add to counter) | 2011-01-27 08:01:00 Author: EnterMEUN Posts: 68 |
Do impact sensors work on holograms? If they do you could have a thin slice of invisible hologram over the bouncepad with an impact sensor if the bouncepads are being a bit buggy. If that doesn't work then sticking the bouncepad to a small piece of solid material underneath it and placing the impact sensor on the material instead of the bouncepad (including rigid connections) may make it more reliable, but I haven't tried it. | 2011-01-27 08:09:00 Author: Ayneh Posts: 2454 |
Ooooh, the hologram werked >8D now hopefully it doesnt mess up when the bouncepad starts moving around. lol | 2011-01-27 08:25:00 Author: EnterMEUN Posts: 68 |
If the bouncepad is moving around then you could place a tag-follower on the hologram and the relevant tag on the bouncepad. You could also stick the holographic material to the bouncepad but I dunno how that might affect it... | 2011-01-27 08:29:00 Author: Ayneh Posts: 2454 |
If the bouncepad is moving around then you could place a tag-follower on the hologram and the relevant tag on the bouncepad. You could also stick the holographic material to the bouncepad but I dunno how that might affect it... Yeah I stuck it to the pad. It should move with the object. | 2011-01-27 08:31:00 Author: EnterMEUN Posts: 68 |
Ahhh man. I spent ages tuning a player sensor in the beta to get around this issue... Turns out that hologram (as ever) was the solution Cheers. | 2011-01-27 08:57:00 Author: rtm223 Posts: 6497 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.