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#1

Need Help Making a Menu Screen

Archive: 10 posts


I've seen a lot of levels that have a menu screen. I've been trying to make one for my own level, but I can't quite get the logic right. I have a controlinator hooked up to a selector, but all that does is select the first option. Any ideas?2011-01-27 04:56:00

Author:
Nucleotyde
Posts: 27


Ok, this requires some finesse. The supplies you will need are as follows:

-Hologram text "New Game" and "High Scores"
-2 Hologram Selector cursor (to select the before mentioned text-- A dot or arrow next to the text will do fine)
-2 Different beeping sounds
-Controllinator
-2 Cinematic cameras
-2 microchips on the controllinator chip (one labeled "New Game" one labeled "High Scores")
The first thing you need to do is put a 2 way selector on the purple chip of the controllinator, hooking one output to each of the selector cursors. Next put your two sounds on the purple chip of the controllinator as well...

Next hook the up down D-Pad button of the controllinator to the cycle input of the selector, and to the first of your two beeping sounds (this adds audible feedback for your player). If you did this correctly, the cursors should light up when you push up or down on the d-pad in play mode!

Now what you need to do is stick an "and" gate on both green microchips. take the "X" button from the controllinator and hook it into the bottom input of the "and" gates.

Now take the two outputs from the selector, and put the output from that selector that goes to "New Game" and hook it to the "And" gate, and do the same for the selector hooked to "High Scores"

If you have been paying attention, you should now be at a point where you have a "Binary Based Selector" as I call it. Basically, if you press X at any given time in this menu, It will activate an on signal from whichever "and" gate is selected by the selector on the controllinator purple chip. You can hook this binary "and" gate to whatever you want to activate with this menu, in this case "New Game" or the "High Scores" options.

Next, we set up cameras. Stick 2 cinema cameras down, one on the purple controllinator chip, and one on the "high scores" microchip. The camera from the purple chip should focus on your menu. The one in the "high scores" microchip should focus on a score board in order to show off high scores in your level.

Remember the "And" gates from the mincrochips? Well take the one form the "High Scores" chip and hook it to the input of the high scores camera! If you are still following, you now can select high scores, and see them within the menu!

But the problem with that is de-selecting the high scores... OH NO! Now we slap another "And" Gate to the purple chip. we will call this a "Back Button Gate" Herefore referred to as the "BBG"

Hook the "O" button up to the "BBG" and hook the "High Scores" output of the selector to the "BBG" aswell.

Slap an "Or" gate on the purple chip, and hook that into the camera that is focused on your menu.

Hook the output of the "BBG" to the or gate as well. Now, if you press "O" while high scores are selected, you will return to main menu.

Now, if you and I are not both varying degrees of confused, we have a menu that can select options, see high scores, and return to the main menu. Almost done

now what we must do is decide what "new game" is going to do. We can hook it up to the controllinator to eject the player into the first part of the game, or (my preference) hook it to a level patch, and load a clean level from there. The choice is really up to you, but whichever you choose, hook the "And" gate from the "New game" micro chip up to your controllinator, level gate, etc. and your menu is complete!

EXPERT CREATORS!!! Please correct me if I am wrong on any of this. I am currently not playing create. I just got this off the top of my head, so please. Correct me If i am wrong...

-PJK
2011-01-27 06:14:00

Author:
poorjack
Posts: 1806


Not to double post or anything, I just think this needs some discussion, because I myself wold like to better my menu making talents, and I think the community can benefit greatly from a good menu making system.2011-01-27 17:23:00

Author:
poorjack
Posts: 1806


I am currently experimenting myself with this:

Sackboy uses a transmitter Controlinator to control a sackbot (has a receiving Controlinator on its circuitry). On the down cursor (wired from the transmitter) a wired up chip on the other side of the level gets activated. This chip has a movie cam on it which thus get active when the chip activates. There is also a receiving controlinator on it that now takes over all controls instead of the sackbot. I don't use halo on top of the game view but a whole different view altogether; I have all material, regardless of properties, at my disposal within this view.

Every receiving Controlinator is switched on per default. If it is attached on a chip, then it gets activated when the chip gets activated over a wire to the chip (if no wire, the chip and thus the Controlinator is active per default). Disabling a Controlinator separately (like the one on my sackbot) can be done by wiring it up and giving it an persisting input signal. Normally, a standard Controlinator will kick a mounted player out and disable itself on a wired input signal, but in case it is set to be a receiver it will simply disable itself when it receives a continuing signal (contrary to ones instinct that NO signal is "OFF").

This could be your basic setup as well.
2011-01-27 17:58:00

Author:
Antikris
Posts: 1340


I am currently experimenting myself with this:

Sackboy uses a transmitter Controlinator to control a sackbot (has a receiving Controlinator on its circuitry). On the down cursor (wired from the transmitter) a wired up chip on the other side of the level gets activated. This chip has a movie cam on it which thus get active when the chip activates. There is also a receiving controlinator on it that now takes over all controls instead of the sackbot. I don't use halo on top of the game view but a whole different view altogether; I have all material, regardless of properties, at my disposal within this view.

Every receiving Controlinator is switched on per default. If it is attached on a chip, then it gets activated when the chip gets activated over a wire to the chip (if no wire, the chip and thus the Controlinator is active per default). Disabling a Controlinator separately (like the one on my sackbot) can be done by wiring it up and giving it an persisting input signal. Normally, a standard Controlinator will kick a mounted player out and disable itself on a wired input signal, but in case it is set to be a receiver it will simply disable itself when it receives a continuing signal (contrary to ones instinct that NO signal is "OFF").

This could be your basic setup as well.

Good system as well. I was not aware you could switch on the controllinator over a wire.
2011-01-27 18:14:00

Author:
poorjack
Posts: 1806


Good system as well. I was not aware you could switch on the controllinator over a wire.

As I tried to emphasize (and it is counter intuitive), one switches a Controlinator OFF by sending it a signal.
2011-01-28 11:20:00

Author:
Antikris
Posts: 1340


Thanks a lot guys. Everything seems to be working fine so far, I just have to iron out a couple of kinks. This isn't really related, but I was wanting to add a tutorial demo thing in the menu. I was using a movie camera, but I can't figure out how to add subtitles so that the player actually knows how to play. Plus, how can I add the little control things like "R1 Fire" to the bottom of the screen during the game?2011-01-31 04:00:00

Author:
Nucleotyde
Posts: 27


This helped me out a lot.

http://www.youtube.com/watch?v=YVhaxKZpl0k

Subtitles are in the text section. (the first section)

As for the little thing......I have no idea if you can even do that.
2011-01-31 08:46:00

Author:
Devious_Oatmeal
Posts: 1799


As for the little thing......I have no idea if you can even do that.

Yes, you can do that! I dunno how, but I just saw it this morning in a level called zombie: jungle (it's currently near the top of the list if you select "cool levels"). The little control prompts at the bottom of the screen had been altered to describe the specific control used in that level.
2011-01-31 17:49:00

Author:
Boscoe
Posts: 51


Ok, this requires some finesse. The supplies you will need are as follows:

-Hologram text "New Game" and "High Scores"
-2 Hologram Selector cursor (to select the before mentioned text-- A dot or arrow next to the text will do fine)
-2 Different beeping sounds
-Controllinator
-2 Cinematic cameras
-2 microchips on the controllinator chip (one labeled "New Game" one labeled "High Scores")
The first thing you need to do is put a 2 way selector on the purple chip of the controllinator, hooking one output to each of the selector cursors. Next put your two sounds on the purple chip of the controllinator as well...

Next hook the up down D-Pad button of the controllinator to the cycle input of the selector, and to the first of your two beeping sounds (this adds audible feedback for your player). If you did this correctly, the cursors should light up when you push up or down on the d-pad in play mode!

Now what you need to do is stick an "and" gate on both green microchips. take the "X" button from the controllinator and hook it into the bottom input of the "and" gates.

Now take the two outputs from the selector, and put the output from that selector that goes to "New Game" and hook it to the "And" gate, and do the same for the selector hooked to "High Scores"

If you have been paying attention, you should now be at a point where you have a "Binary Based Selector" as I call it. Basically, if you press X at any given time in this menu, It will activate an on signal from whichever "and" gate is selected by the selector on the controllinator purple chip. You can hook this binary "and" gate to whatever you want to activate with this menu, in this case "New Game" or the "High Scores" options.

Next, we set up cameras. Stick 2 cinema cameras down, one on the purple controllinator chip, and one on the "high scores" microchip. The camera from the purple chip should focus on your menu. The one in the "high scores" microchip should focus on a score board in order to show off high scores in your level.

Remember the "And" gates from the mincrochips? Well take the one form the "High Scores" chip and hook it to the input of the high scores camera! If you are still following, you now can select high scores, and see them within the menu!

But the problem with that is de-selecting the high scores... OH NO! Now we slap another "And" Gate to the purple chip. we will call this a "Back Button Gate" Herefore referred to as the "BBG"

Hook the "O" button up to the "BBG" and hook the "High Scores" output of the selector to the "BBG" aswell.

Slap an "Or" gate on the purple chip, and hook that into the camera that is focused on your menu.

Hook the output of the "BBG" to the or gate as well. Now, if you press "O" while high scores are selected, you will return to main menu.

Now, if you and I are not both varying degrees of confused, we have a menu that can select options, see high scores, and return to the main menu. Almost done

now what we must do is decide what "new game" is going to do. We can hook it up to the controllinator to eject the player into the first part of the game, or (my preference) hook it to a level patch, and load a clean level from there. The choice is really up to you, but whichever you choose, hook the "And" gate from the "New game" micro chip up to your controllinator, level gate, etc. and your menu is complete!

EXPERT CREATORS!!! Please correct me if I am wrong on any of this. I am currently not playing create. I just got this off the top of my head, so please. Correct me If i am wrong...

-PJK

I cannot understand any of these type of posts.
I just want to make a decent game/level and want to deal with hologram material first. When I first got LittleBigPlanet 2 I could have got a guide for ?20 more. But I didn't. and thanks to THESE sort of posts I am getting nervous and wishing I paid ?20 more that day. Can't someone speak in English PLEASE. IM BEGGING YOU!!!!!
2011-02-07 16:04:00

Author:
Unknown User


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