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Help out with score sensor?
Archive: 2 posts
Hello I have been trying to create a level where the only way to go through certain areas is to "pay" to open doors with points from prize bubbles collected. However, I really can't figure out how to be able to subtract points from a player once they activate some kind of switch. Similarly, I would also like to know how to make defeated sackbots give the player points. Any help on this type of thing would really be appreciated. | 2011-01-27 02:38:00 Author: Unknown User |
Make an invisible holo with a tag on it named whatever you want, and save it as an object. Make whatever you want to be the buy trigger emit that for 0.1 seconds. Make a tag sensor, set the range so that it is big enough to see the tag emitted by the purchase button. Set the name to whatever you named the tag earlier. Put a score sensor inside of a microchip. Connect the tag sensor to activate the microchip, and connect the score sensor to whatever you want to happen if they have enough. In the case of subtracting score, just set a score giver to a negative value. | 2011-01-27 02:57:00 Author: Daldrez Posts: 63 |
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