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Sackbots

Archive: 20 posts


Hi everyone

Names Gillen and TBH I'm a tech guy

In LBP1 I spent most of my time making spaceships, rockets, hoverboards, cars, contraptions etc. (I actually use the LBPC logic for some)

In LBP2, though, I'm all about sackbots.

By my second day (everyone elses day 1 thanks to pre order) I had made:

a fighting sackbot that could perform 8 unique fighting moves (even now, looking back its still quite good),

a sackbot with 4 A.I.s simultaiously that was programmed to wait, follow you, attack smaller enemies (either throw them about or use progammed fighting moves on them) and run from bigger enemies, all which could be executed seemlessly

and also a "Russian nesting doll" style creatinator that spawned a sackbot with a creatinator, which spawned a smaller sackbot, which spawned a smaller sackbot, which spawned a smaller sackbot, which spawned a smaller sackbot, which killed everyone (each sackbot had a unique outfit and matching creatinator)

Good times

Anyway, you need gadgets? I'm your guy.
2011-01-27 00:13:00

Author:
Gillen
Posts: 15


Welcome to LBPC enjoy your stay!

If you have any LBP2 or LBP1 levels post them at level showcase (http://www.lbpcentral.com/forums/forumdisplay.php?40-Level-Showcase). If you want to enter awesome contest in LBPC go to community contest (http://www.lbpcentral.com/forums/forumdisplay.php?62-Community-Contests). Do you need any help with LBP2, then go to the LBP2 help section (http://www.lbpcentral.com/forums/forumdisplay.php?126-LBP2-Help!), I suggest looking at this LBP2 FAQ (https://lbpcentral.lbp-hub.com/index.php?t=44764-LittleBigPlanet-2-Help-FAQ) before posting anything in the help section.I f you have any question please ask me or any of the mods (the guys with blue names lol)

Enjoy yourself and please read the rules!
2011-01-27 02:14:00

Author:
Arnald23
Posts: 1843


Welcome! Glad ya made it!

Have fun!
2011-01-27 16:32:00

Author:
jwwphotos
Posts: 11383


Thanks, If anyone needs a boss,buddie,character bot made for there level, I'd be more than happy to give it a shot

Turns out this logic stuff is a hell of a lot easier than I thought (AS level Technology is finally starting to pay off)
2011-01-27 20:19:00

Author:
Gillen
Posts: 15


Welcome to the forum.2011-01-28 05:43:00

Author:
MicGorbachev
Posts: 372


Hey there! Yes an expert on sackbots! I'm currently making sackbots myself and found it strange that sackbots always face to the right once equipped with a creatinator. I'm currently using a controllinator to control a sackbot wearing a creatinator, and turning is fine with the right joystick, but once I let go, its head always faces to the right. Any ideas on how to fix this?2011-02-02 21:46:00

Author:
Unknown User


Hey there! Yes an expert on sackbots! I'm currently making sackbots myself and found it strange that sackbots always face to the right once equipped with a creatinator. I'm currently using a controllinator to control a sackbot wearing a creatinator, and turning is fine with the right joystick, but once I let go, its head always faces to the right. Any ideas on how to fix this?

Hi. Yes this is really annoying.
Rather difficult to figure out but I think I've got it now...
Just follow these instructions:


Place a microchip (MC) inside your sackbot
Place a second controlliantor (DCS) set to receive (so then you have your main DCS for everything else, and the second one just for this) inside the MC.
Add a 'not gate' and a counter with target count to '2' (or anything over '1' for that matter) to the MC
Connect the 'not' to the counter input, then the counter output to the second DCS's right stick left/right input
Finally connect your main DCS's Right stick left/right output to the 'not gate' AND the counters reset tab


Now your MC should look like this:

(from Main DCS)==[NOT]==[Counter]==(second DCS)
(from Main DCS)==========[Reset]

Its not perfect, But it should do the job nicely.

BTW I found this by accident so don't ask me to explain how everything works

Good luck
2011-02-12 19:22:00

Author:
Gillen
Posts: 15


HEY! glad ya decided to join our community of LBPC, as you will find were very friendly people! you should make some friends, add some stuff to your profile(avatar, profile pic, About me section... etc)
ALSO, put your levels in the level showcase (http://www.lbpcentral.com/forums/forumdisplay.php?40-Level-Showcase),
Well anyways WELCOME!!
2011-02-13 17:03:00

Author:
Distinct-Creator
Posts: 198


Hey Gillen,

Welcome to the Party! That Sackbot stuff sounds pretty interesting!

Have fun, this site is a great resource for everything!

Shifty
2011-02-13 17:23:00

Author:
The inFamous Sack
Posts: 54


Hello, and welcome to Soviet Rus... I mean LBPC.Yeah... that's what I ment.2011-02-13 17:42:00

Author:
FreeAim
Posts: 2462


Welcome.
Sadly im not as technically gifted as you so I'm very slow at figuring out what to do. Haha
Could you possibly help me with my Sackbot related issue?
I'm making a (pardon my geekiness) Vs. Sonic level. Essentially I want it to be Sonic vs Tails vs Knuckles vs Eggman in a 5 minute fight. Obviously some people won't have the costumes so I decided to use Sackbots (plus Sackbots can get amazingly customised)

At the start of the level you get to choose (or fight for) which Sonic character you would like to play with.
I've managed to attach a Controlinator to my different Sackbot's and a Follower to the circuit board so it looks like I'm actually controlling the Sackbot in my level. I also made it so that when they jump they spin around.
However I'm confused as to how I would be able to score points. I want the Sackbots to "die" when they get shot with rings and/or get jumped on. But I'm not sure how (if at all) I could make the Sackbots die (explode, fade away) and then come back.
For example, Sonic shoots Tails with a ring, Tails explodes and Sonic gets 100 points. Tails the Sackbot would then return to the game as if he weren't a Sackbot but just a normal Sackboy.

If you can help I'd really appreciate it, if not then thank you for your time. Sorry I rambled a bit.
2011-02-13 18:12:00

Author:
SirCrudNoodles
Posts: 9


Welcome.
Sadly im not as technically gifted as you so I'm very slow at figuring out what to do. Haha
Could you possibly help me with my Sackbot related issue?
I'm making a (pardon my geekiness) Vs. Sonic level. Essentially I want it to be Sonic vs Tails vs Knuckles vs Eggman in a 5 minute fight. Obviously some people won't have the costumes so I decided to use Sackbots (plus Sackbots can get amazingly customised)

At the start of the level you get to choose (or fight for) which Sonic character you would like to play with.
I've managed to attach a Controlinator to my different Sackbot's and a Follower to the circuit board so it looks like I'm actually controlling the Sackbot in my level. I also made it so that when they jump they spin around.
However I'm confused as to how I would be able to score points. I want the Sackbots to "die" when they get shot with rings and/or get jumped on. But I'm not sure how (if at all) I could make the Sackbots die (explode, fade away) and then come back.
For example, Sonic shoots Tails with a ring, Tails explodes and Sonic gets 100 points. Tails the Sackbot would then return to the game as if he weren't a Sackbot but just a normal Sackboy.

If you can help I'd really appreciate it, if not then thank you for your time. Sorry I rambled a bit.

Okay, I think I get what you want...


To get them to come back when they die (respawn), just have an emitter (with 'max emitted at once: 1', 'Destroy oldest: No', 'Lifetime: infinite&apos emit your character without the transmitter (I understand your using transmitter DCS on holgram, correct me if I'm wrong).
Then set the follower detection distance (on your hologram) up high (150+, or about the size of your play area)
So then your character dies, and then the "Camera" (You on the transmitter) jumps to the newly spawned character.

To get them to die, use either a tag sensor* (with low detection, about the height of your character) or an impact sensor* (with require tag: yes), and then a destroyer on your sackbot. ([Sensor]===[Destroyer]]
Then place a tag with the corresponding color (same as the sensor) on the projectile (The Ring)
If you want them to die after a number of hits connect up a counter between the sensor and the destoyer

*If your projectile (the ring) is a hologram, use the tag sensor
If it is solid, use the impact sensor

Now for the scoring (This bit took me a couple of minutes)
Place a tag on each character (Lets say red and blue, on sonic and tails, respectively)
then place a tag sensor with a large radius (again the size of your play area), and set the color to a tag on the other bot (so blue sensor on sonic and red sensor on tails)
Connect the sensor to a NOT gate, then connect the NOT to an AND
Connect a player sensor (with a radius just big enough to cover the transmitter on the hologram) to the other port on the AND
Connect the AND to a Point Giver (set scorer to 'Just you&apos
Copy and paste 2 more of this circuit into MCs for the other two character (changing the tag colors to match)

The way that this works is that when the player is in the transmitter, player sensor activates
When the tag sensor detects another bot (with the tag), it deactivates
When the player is in the transmitter and no bot is in the area (Bot has died), the AND activates and gives the player that activated the player sensor the points.

Note: this works normally for 1-2 player, but for 3-4 player, when one character dies it may give all other players points...
(so player 1 dies, players 2, 3 & 4 get points)
Maybe you could use this to your advantage, and make a last bot standing gametype.

Sorry for the huge block of text, but theres a lot there

I hope this helps. If it doesn't work, if you need more help, or if you cannot decipher my insane ranting, just post back, and I'll try to help.

I look forward to the finished product
2011-02-14 19:38:00

Author:
Gillen
Posts: 15


Thank you very much. And yes, I am going with the hologram DCS. Found a very useful tutorial on how to do that on youtube. If I have any further problems (and I probably will) I'll be sure to ask
Also,I'm currently in Uni and sadly I can't connect my PS3 to the internet, so when its finished it likely won't be online straight away. When it is however I will be sure to say
2011-02-16 20:28:00

Author:
SirCrudNoodles
Posts: 9


and also a "Russian nesting doll" style creatinator that spawned a sackbot with a creatinator, which spawned a smaller sackbot, which spawned a smaller sackbot, which spawned a smaller sackbot, which spawned a smaller sackbot, which killed everyone (each sackbot had a unique outfit and matching creatinator)


Matryoshka doll is the term you're looking for. (ty google)
Thank you for joining, I'm noob and very interested in learning your secrets. =P
2011-02-16 20:38:00

Author:
Unknown User


I also realised that I can't make the sackbots jump very high. Is there any way to fix this?2011-02-16 21:30:00

Author:
SirCrudNoodles
Posts: 9


Matryoshka doll is the term you're looking for. (ty google)
Thank you for joining, I'm noob and very interested in learning your secrets. =P

Yeah I found out that name too (all hail google) but I didn't think any1 would know what it meant
Anyway
This was actually very easy to do
I made mine when I was just messing with all the new logic

First create a very small sackboy, enable creatinator, make a flame throwing creatinator (or whatever), equip it to him.
Set on his behaviour 'Hostile' 'follow' & 'look at target' (and pick any colour tag). The 'look at' is so it attacks other sackbots aswell.

Next, pause it and set up a 1 second timer connected to a battery, and the timer output to the first behaviour as well as to a NOT connected to a second blank behaviour (set creatinator enabled)

Decorate, capture, then reset outfit & resize.

Then create a second creatinator that emitts the first captured bot and equip it to the resized bot.
Then add your selected tag to the bots chip.

Decorate, capture, reset. resize, replace creatinator (this time emits second captured bot).
Rinse and repeat.

When your finished your creatinator should emit a series of bots that ends in a quite comical ball of flames


I also realised that I can't make the sackbots jump very high. Is there any way to fix this?

A simple fix for this is to just set a gravity tweaker connected to a battery on your sackbot.

If you wanted to make it a bit more complex you could connect up the x button output (I am assuming controlinator-sackbot etc) to a ~0.2 second timer (set to 'start count up&apos, connected to a X second contdown timer (X being however long you want your jump to be) connected to a zero gravity tweaker (dampening to 0). Then connect an impact sensor to the reset for the 0.2 second timer.

So you start jumping, zero gravity kicks in (for X seconds), you float upward. Timer runs out, you fall back down, you hit ground, tab resets.

Or if you felt anti gravity is too slow, and you felt brave, you could replace the zero gravity with a mover (set vertical to 5, 10, 15, whatever feels comfortable).

Hope that helps
2011-02-17 02:08:00

Author:
Gillen
Posts: 15


New Development

Using the Russian nesting Matryoshka thing doll method, I have made a device I like to call the Overloadinator.
1 Shot, instant map overload. Won't crash your game but causes massive lag (Complete with exclaimation mark warning sign).

Use it if you want that evasive Pin.

If you want one, ask & I'll publish something with this, and possibly some of my other creations in it.
2011-02-17 02:14:00

Author:
Gillen
Posts: 15


Sorry for double posting, but I have now returned after a small abscence

If anyone would like more sackbot help, I'd be glad to oblige
2011-03-03 15:58:00

Author:
Gillen
Posts: 15


thats triple posting LOLZ
but i dont mind welcome back
2011-03-03 18:54:00

Author:
nysudyrgh
Posts: 5482


New Development

Using the Russian nesting Matryoshka thing doll method, I have made a device I like to call the Overloadinator.
1 Shot, instant map overload. Won't crash your game but causes massive lag (Complete with exclaimation mark warning sign).

Use it if you want that evasive Pin.

If you want one, ask & I'll publish something with this, and possibly some of my other creations in it.

You would be better off posting that in the Object Showcase as this is mostly just a place to meet and great new members. Many more look through those forums instead of this one.
2011-03-03 19:13:00

Author:
jwwphotos
Posts: 11383


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